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Crash emitting from vertexmap
#1
tried to emit from different shaders with good success yesterday, but as I try to use a material that has a vertexmap involved, I get instant crash when trying to simulate ....


edit: I see the reason, accidental I picked the wrong object for the object source. Sphere is in and emission parameters set to cubeĀ“s material. But it should not crash ....

nevertheless - the vertexmap shader is not working, even if I correct the source. A gradient e.g. works fine.
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
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#2
would be great if vertxmap shader support could be made availabe. Just some other shading tests

Spline shader works :
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and enhance c4d as well

[ATTACHMENT NOT FOUND]
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
  Reply


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