03-09-2016, 10:30 AM
Hi,
I am using FumeFx 3.5.8 on Maya 2015, SP6.
I have two problems , I think they are related to node long names, your help will be appreciated:
Problem 1
When I create a new FumeFX node (FumeFX -> FumeFX node), the node gets created (can find it in the outliner), however I get the following error messages:
// Error: file: C:/Program Files/Autodesk/Maya2015/FumeFX/scripts/ffxMenu.mel line 562: No object matches name: |ffxMRVol3243260351298749680|ffxMRVolShape3243260351298749680 //
select -r fumeFX44 ;
// Error: line 1: Could not find vector attribute named |fumeFX44|fumeFXShape1.sh_fire_col_tab[-1].sh_fire_col_tab_Color. //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_fire_col_tab[-1].sh_fire_col_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_fire_col_tab[-1].sh_fire_col_tab_Interp //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_fire_opac_tab[-1].sh_fire_opac_tab_FloatValue //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_fire_opac_tab[-1].sh_fire_opac_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_fire_opac_tab[-1].sh_fire_opac_tab_Interp //
// Error: line 1: Could not find vector attribute named |fumeFX44|fumeFXShape1.sh_smoke_col_tab[-1].sh_smoke_col_tab_Color. //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_smoke_col_tab[-1].sh_smoke_col_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_smoke_col_tab[-1].sh_smoke_col_tab_Interp //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_smoke_opac_tab[-1].sh_smoke_opac_tab_FloatValue //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_smoke_opac_tab[-1].sh_smoke_opac_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_smoke_opac_tab[-1].sh_smoke_opac_tab_Interp //
Problem 2
As a workaround the above problem, I tried to use an existing older node in the scene that I no longer use. However, when I try to render FumeFX, I get a blank screen and Maya complains that it could not find a light, however I have linked one point light source to the grid (see attached that shows the light source and it's connection to fumefx node). In the console, I get the following error messages:
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape debris_lShape1 detected, linking first instance debris_l1 instead //
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape keyShape detected, linking first instance key instead //
// Error: (Mayatomr.Custom) : debrisShape: couldn't find light node key, ignored //
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape keyShape detected, linking first instance key instead //
// Error: (Mayatomr.Custom) : debrisShape: couldn't find light node key, ignored //
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape fillShape detected, linking first instance fill instead //
// Error: (Mayatomr.Custom) : debrisShape: couldn't find light node fill, ignored //
Thanks,
I am using FumeFx 3.5.8 on Maya 2015, SP6.
I have two problems , I think they are related to node long names, your help will be appreciated:
Problem 1
When I create a new FumeFX node (FumeFX -> FumeFX node), the node gets created (can find it in the outliner), however I get the following error messages:
// Error: file: C:/Program Files/Autodesk/Maya2015/FumeFX/scripts/ffxMenu.mel line 562: No object matches name: |ffxMRVol3243260351298749680|ffxMRVolShape3243260351298749680 //
select -r fumeFX44 ;
// Error: line 1: Could not find vector attribute named |fumeFX44|fumeFXShape1.sh_fire_col_tab[-1].sh_fire_col_tab_Color. //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_fire_col_tab[-1].sh_fire_col_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_fire_col_tab[-1].sh_fire_col_tab_Interp //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_fire_opac_tab[-1].sh_fire_opac_tab_FloatValue //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_fire_opac_tab[-1].sh_fire_opac_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_fire_opac_tab[-1].sh_fire_opac_tab_Interp //
// Error: line 1: Could not find vector attribute named |fumeFX44|fumeFXShape1.sh_smoke_col_tab[-1].sh_smoke_col_tab_Color. //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_smoke_col_tab[-1].sh_smoke_col_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_smoke_col_tab[-1].sh_smoke_col_tab_Interp //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_smoke_opac_tab[-1].sh_smoke_opac_tab_FloatValue //
// Error: line 1: Could not find attribute named |fumeFX44|fumeFXShape1.sh_smoke_opac_tab[-1].sh_smoke_opac_tab_Position //
// Error: line 1: No object matches name: |fumeFX44|fumeFXShape1.sh_smoke_opac_tab[-1].sh_smoke_opac_tab_Interp //
Problem 2
As a workaround the above problem, I tried to use an existing older node in the scene that I no longer use. However, when I try to render FumeFX, I get a blank screen and Maya complains that it could not find a light, however I have linked one point light source to the grid (see attached that shows the light source and it's connection to fumefx node). In the console, I get the following error messages:
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape debris_lShape1 detected, linking first instance debris_l1 instead //
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape keyShape detected, linking first instance key instead //
// Error: (Mayatomr.Custom) : debrisShape: couldn't find light node key, ignored //
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape keyShape detected, linking first instance key instead //
// Error: (Mayatomr.Custom) : debrisShape: couldn't find light node key, ignored //
// Warning: (Mayatomr.Custom) : debrisShape: connection to light shape fillShape detected, linking first instance fill instead //
// Error: (Mayatomr.Custom) : debrisShape: couldn't find light node fill, ignored //
Thanks,