05-31-2015, 07:22 PM
Hi,
This is a generic question about FumeFX simulation. My biggest challenge in simulation is to choose the right simulation parameters such as : smoke dissipation, minimum dissipation density, emission rate, etc. For example, when I see lots of smoke in the scene that I want to eliminate, I increase dissipation rate, increase minimum dissipation density, however usually I get a result that is either lots of smoke is gone or still too much smoke, so I go back and keep changing different simulation values (such as advection stride, solver quality, CFL, noise,...) hoping that I will get the result I want. I've tried to use effectors as well to control the dissipation (e.g. cylinder effector that has radial multiplier turned on), however the effect was not that clear to notice. I've been using FumeFX for couple weeks now and I have been changing simulation parameters as I mentioned above, but unfortunately everyday I work very hard but I don't get the intended result.
Now my question here is: Is there any a methodological way to tackle these kinds of problems. For example, if there was a smoke density histogram, I can easily see where maximum/minimum densities are and then choose the right dissipation rate? Or maybe there is a certain technique that should be followed to achieve certain results.
BTW, I've watched many education resources on FumeFX, however most of them cover the meaning of the interface and its primitive (and most obvious) usage.
Thanks in advance,
This is a generic question about FumeFX simulation. My biggest challenge in simulation is to choose the right simulation parameters such as : smoke dissipation, minimum dissipation density, emission rate, etc. For example, when I see lots of smoke in the scene that I want to eliminate, I increase dissipation rate, increase minimum dissipation density, however usually I get a result that is either lots of smoke is gone or still too much smoke, so I go back and keep changing different simulation values (such as advection stride, solver quality, CFL, noise,...) hoping that I will get the result I want. I've tried to use effectors as well to control the dissipation (e.g. cylinder effector that has radial multiplier turned on), however the effect was not that clear to notice. I've been using FumeFX for couple weeks now and I have been changing simulation parameters as I mentioned above, but unfortunately everyday I work very hard but I don't get the intended result.
Now my question here is: Is there any a methodological way to tackle these kinds of problems. For example, if there was a smoke density histogram, I can easily see where maximum/minimum densities are and then choose the right dissipation rate? Or maybe there is a certain technique that should be followed to achieve certain results.
BTW, I've watched many education resources on FumeFX, however most of them cover the meaning of the interface and its primitive (and most obvious) usage.
Thanks in advance,

