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Unyielding objects
From what I'm understanding in the help section for the dynamic daemon, objects designated as "unyielding" can be used for reflecting and refracting waves. However, this only seems to apply to waves generated by wakes from other objects, and not from the Dreamscape waves themselves.

Am I simply not configuring something right, or do unyielding objects only affect wakes from moving objects associated with the dynamic daemon?

DreamScape waves are procedural and unyielding works only with dynamics.

Kresimir Tkalcec

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