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Fumefx is always in the foreground
#1
Hi, at first I was trying to figure out how to render out smoke emitting from an object so that the smoke hidden behind the object doesn't show (as it should in real life).

I tried using Use Background, Surface Shader, etc. and played around with matte opacity values.... still cant figure out how to do it. Surely this problem is extremely common & obvious... as fumefx is almost useless with "emit from object".


then later I realized no matter where the smoke is...or what shader I have on any objects in front....the fumefx smoke will always be in front.


what's going on here?.. very frustrating lol :STABRE
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#2
Hello,

Please enable "Auto Volume" option inside the mental ray and "Use Maya Volume Sampling" inside the FumeFX.

Regards,

Kresimir Tkalcec
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