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Fumefx is always in the foreground
Hi, at first I was trying to figure out how to render out smoke emitting from an object so that the smoke hidden behind the object doesn't show (as it should in real life).

I tried using Use Background, Surface Shader, etc. and played around with matte opacity values.... still cant figure out how to do it. Surely this problem is extremely common & obvious... as fumefx is almost useless with "emit from object".

then later I realized no matter where the smoke is...or what shader I have on any objects in front....the fumefx smoke will always be in front.

what's going on here?.. very frustrating lol :STABRE

Please enable "Auto Volume" option inside the mental ray and "Use Maya Volume Sampling" inside the FumeFX.


Kresimir Tkalcec

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