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pattern
#1
Hi!

When I use an object emitter I often get ugly patterns like in the attached picture especially when I'm using wavelets. The smoke looks great when it starts to move so I don't want to up the resolution. Is there a way to smooth it out?
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#2
Hello,

If you emit from the geometry and do not render it, it is expected to get blockiness at the point where the geometry was.
You can smooth it out a bit in rendering by increasing the jittering parameter.

Regards,

Kreismir Tkalcec
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