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Smoothness in Sim
#1
I'm trying to figure out how to smooth parts of the sim that are getting... rough/spotted/broken. In maya fluids this happens when the velocity is higher than the densitys/sim steps ability to fill-in in between. It can also be from render interpolation. Do I need more substeps or can I fix this in render? or is there another way to get a smoother sim?
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#2
I can see part of the reason is that I pushed the opacity to 4 on the smoke rendering exaggerating the issue. upping the smoke and turning down the smoke opacity mult its smoother but the problem still exists.
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#3
Hi David,

You could reduce the rendering step size and increase the jittering.
That would smooth out the voxels a bit.

I hope it helps.

Regards,
Kresimir Tkalcec
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