10-09-2013, 06:45 PM
I'm trying to figure out how to smooth parts of the sim that are getting... rough/spotted/broken. In maya fluids this happens when the velocity is higher than the densitys/sim steps ability to fill-in in between. It can also be from render interpolation. Do I need more substeps or can I fix this in render? or is there another way to get a smoother sim?