08-14-2010, 02:12 PM
Hi,
if Afterworks could fix just one bug (or feature if you like), it would be the overlapping that occurs when using choppiness.
As I understand it, the choppiness is done to the actual mesh rather than displaced sideways and tiled, so if you look at a choppy mesh from the top, it doesn't have straight edges, and this causes artifacts/glitches where the mesh tiles.
The workaround is to render off a height map, tile it yourself and use that as a displacement map, but it would be so nice if this could be fixed in DS itself.
Thanks,
Steve
if Afterworks could fix just one bug (or feature if you like), it would be the overlapping that occurs when using choppiness.
As I understand it, the choppiness is done to the actual mesh rather than displaced sideways and tiled, so if you look at a choppy mesh from the top, it doesn't have straight edges, and this causes artifacts/glitches where the mesh tiles.
The workaround is to render off a height map, tile it yourself and use that as a displacement map, but it would be so nice if this could be fixed in DS itself.
Thanks,
Steve