09-26-2019, 04:38 PM
not sure if this is correct behaviour.
Succed now to have TP advected, however part of them is stuck in the grid, but some are leaving.
Ok, there is a delete on leaving grid switch - which works fine btw, but puzzles me that some can leave and some are caught.
From my understanding either all should be able to leave , just like acellerated by FUmeFXfollow - and if you don´t like that you can kill them by switch, or all should be caught as sim particles are ...
[ATTACHMENT NOT FOUND]
[ATTACHMENT NOT FOUND]
and just another question - I could use lights as well instead of platonic, but didn´t find a way to add these lights to fumefx illumination. TP group is not accepted and particle geometry object is accepted but does not illuminate ...
Succed now to have TP advected, however part of them is stuck in the grid, but some are leaving.
Ok, there is a delete on leaving grid switch - which works fine btw, but puzzles me that some can leave and some are caught.
From my understanding either all should be able to leave , just like acellerated by FUmeFXfollow - and if you don´t like that you can kill them by switch, or all should be caught as sim particles are ...
[ATTACHMENT NOT FOUND]
[ATTACHMENT NOT FOUND]
and just another question - I could use lights as well instead of platonic, but didn´t find a way to add these lights to fumefx illumination. TP group is not accepted and particle geometry object is accepted but does not illuminate ...
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67