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Expresso - FumeFXfollow
#1
not sure if this is correct behaviour.
Succed now to have TP advected, however part of them is stuck in the grid, but some are leaving.
Ok, there is a delete on leaving grid switch - which works fine btw, but puzzles me that some can leave and some are caught.
From my understanding either all should be able to leave , just like acellerated by FUmeFXfollow - and if you don´t like that you can kill them by switch, or all should be caught as sim particles are ...
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and just another question - I could use lights as well instead of platonic, but didn´t find a way to add these lights to fumefx illumination. TP group is not accepted and particle geometry object is accepted but does not illuminate ...
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67
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