07-02-2019, 08:15 PM
Thank you, your suggestions were very helpful and I am rather close to what I was hoping to get.
Is there a way to "fade" the sim near the origin directly, or do I have to do some masking and AOV tricks to make that happen? I would really like a gradient to drive the visibility of the volume.
Is there a way to "fade" the sim near the origin directly, or do I have to do some masking and AOV tricks to make that happen? I would really like a gradient to drive the visibility of the volume.