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emission from variable point count
Just another scene for same issue. This time I use an instance of a volume mesher . This works fine as long as polycount is stable. To proove this, disable expresso and it will sim fine.
But as soon as I get variable poly/point count by adding a TP emitter being meshed, fume is puzzled and shoots around or will even crash ...
Windows: Version 1809 Build 17763.557
Cinema4D Version:R 20.059
CPU: AMD Threadripper 1950x
GPU: Nvidia RTX 2080
GPU Version: 419.67

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