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n-sim, velocity propagation issue
#3
Hi Kresimir,

Thanks for the response and for taking a look.

If the +Z is set to None, the result is the same as I describe.

If this was built out of 1 sim box with deflecting objects and effectors 'adding' velocity to do the sideways motion, the result does not snuff out the source. Am really anxious to put n-sim to use, however can't yet due to this velocity behavior.

Thx again,
Brian
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