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FumeFX for liquid simulation
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I was wondering what the challenges are to get FFX to simulate liquids rather than gases?

I've seen very few FFX driven liquid sims, apart from some Zero Gravity ones, where particles are driven by the sim and meshed.

Are the theories behind them similar or totally different, as it seems a natural evolution to give Fume the ability to do something similar to RealFlow/Glu3D?


Thanks,

Steve
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