![]() |
FumeFX 6.5.2 [max] update - Printable Version +- Sitni Sati Forums (https://forum.afterworks.com) +-- Forum: General (https://forum.afterworks.com/forumdisplay.php?fid=3) +--- Forum: Announcements (https://forum.afterworks.com/forumdisplay.php?fid=5) +--- Thread: FumeFX 6.5.2 [max] update (/showthread.php?tid=2189) |
FumeFX 6.5.2 [max] update - Kresimir Tkalcec - 11-18-2024 Hello, Today we have released FumeFX 6.5.2 update. Here is a list of new features, improvements and bug fixes. New Features and Improvements - FumeFX Toolbar now includes additional NodeWorks and ISurf icons, along with Quick Presets for rigid body dynamics, soft body dynamics, cloth, voxel grid, explosion, and PBD liquids. - FumeFX objects and modifiers are now accessible via the 3ds Max search option. - FumeFX actions can now be found in the 3ds Max Customize User Interface dialog. - NodeWorks now supports applying modifiers like Bend and Taper that can deform generated mesh. Note: this feature is not supported for direct rendering with Arnold. - NodeWorks now includes a PBD Initial State node, allowing users to load GPU liquid simulation cache files as the simulation starting point. This significantly reduces simulation turnover times in scenarios where a body of water needs to be in a steady state at the start of the simulation. - NodeWorks PBD Liquids - added retiming support for foam. - NodeWorks has improved foam motion blur rendering with Arnold, achieving a lot faster performance (over two times faster) and lower memory usage. - NodeWorks RBD, SBD and PBD Quick Presets now automatically recognize object names such as floor,pool,fountain,static,ground,glass,bottle,sink,bathtub adding them as static collision objects. FumeFX 6.5.2 update new features video.
- NodeWorks PBD Liquid Quick Preset - improved initial particle size handling. - NodeWorks Set Particle Attribute node added Spin input. - NodeWorks Object Info node added Spin output. - ISurf object can now use UVW channels from tyFlow by referencing the channel name. Fixes - FumeFX simulation issues under 3ds max 2025 have been resolved. - NodeWorks Ground Explosion and WW2 Flak presets didn???t properly setup Arnold shaders in newer Arnold builds. - NodeWorks changing Fiber settings didn't trigger resimulation. - NodeWorks changing Arnold User Data Export option didn't trigger scene render refresh. - NodeWorks Disk Cache rollout - changing the Use Retimer and Time Scale Factor options didn't trigger cache to reload and scene update. - NodeWorks Load Particle Cache node - Time Scale Factor parameter was always grayed out. - NodeWorks Spin node - previously, when the Spin Axis pin was connected, a unit conversion was applied. Now, with the Spin Axis pin connected, no conversion is performed and value is used directly. - ISurf can crash when trying to write UVW channel from 3rd party particle systems. |