My longtime server finally died and I am moving all licenses to a new server. I was able to activate FumeFX, DreamScape and Afterburn. But when I try to activate the FumeFX SL licenses, it hangs and never works.
I'm trying to get Afterburn installed (Max 2022, Win 10) I already have FumeFX installed and running OK.
I ran the installer as an Administrator and it seems to have installed fine. However when I run Max I get the following error:
DLL <C:\Program Files\Autodesk\3ds Max 2022\Plugins\AfterWorks\AfterBurn\Afterburn.dlr> failed to initialize.
Error Code 127 - The specified procedure could not be found.
I've checked the Afterburn plugins folder and there are 4 files there:
ABShadowMap.dlr
AfterBurn.dlo
AfterBurn.dlr
AfterBurnPFlow.dlo
There is no Afterburn in my Environment and Effects dialog. But I do have Afterburn Glow and also Sticky Particles.
When I try to install fumefx (seems to be the only one with this issue... so far) it fails with this error:
"Setup failed to run installation: The remote procedure call failed."
I have gone to services and verified that the Remote Procedure Call (RPC) is running.
The Remote Procedure Call (RPC) Locator is running.
But I can't install this program.
Never ran into this before so hoping someone here has and knows what the heck is going on.
Also if I run the install without right-clicking and using "Administrator" option it fails with a different error:
"Error installing iKernel.exe: Files accessed"
Not sure if that helps... but also never had that happen either.
I haven't heard back from the support email from Sitnisati and it's becoming absolutely RIDICULOUS that this thing isn't working.
I now am starting to understand why people have gone to Houdini for an all-in-one solution.
Been trying to get this to work for MONTHS.
I have very little faith that anyone here will know how to fix this issue... but I'm desperate and since I can't get the actual staff to reply I'm hoping someone else here has run into the same problem.
During FumeFX 6 beta testing we have discovered that there is a bug in Voriticiy I code which caused a lot less detail than expected.
This bug is fixed and included in FumeFX 5.1.3 update that's been released today.
Simulation
- FumeFX crash on low voxel count.
- Vorticity I didn't work properly. It now creates more detail.
- [<<] arrow on fxd channel export was broken. Only doubleclick worked.
Rendering
- Sharpening of fire and temp channels for the FumeFX Arnold/Redshift shader was not working.
Hi,
the simulation take long time on my machine even with very low settings.
I compare to the "FumeFX for 3ds Max Essentials Part 1 - Introduction and Overview" youtube tuto (at 3:50)
with a default grid + default simple source and my PC is 30% slower.
As the tuto is is 3 years old I was hoping to be at least a bit faster.
Is there a problem with my hardware?
Are there some benchmark scenes to check this?
My config :
Lenovo p620
AMD Ryzen Threadripper PRO 3975WX 3.50 GHz
128Go ram
2xRTX3090 GeForce RTX 3090 Gaming EPIC-X