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| Latest Threads |
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 175
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 128
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
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» Views: 179
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 341
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 431
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 427
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,607
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FumeFX [max] 10% Siggraph...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-09-2025, 11:45 AM
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» Views: 1,444
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I can't use ISurf
Forum: FumeFX [max]
Last Post: hasitoyo
07-15-2025, 10:40 AM
» Replies: 2
» Views: 2,469
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| FumeFX 6.0.5 [max] update |
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Posted by: Kresimir Tkalcec - 07-27-2023, 08:17 AM - Forum: Announcements
- No Replies
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Hello,
New FumeFX 6 update has been released.
FumeFX 6.0.5 update solves many important issues that were resulting in incorrect and inconsistent NodeWorks simulations.
In this update we have added pins color coding according to the pin data type which can be enabled or disabled from the Customize Editor options. Output pins for nodes with multiple outputs are now sorted according to the pin data type.
This is also an important feature update with four completely new nodes: Voxel to Spline node that generates splines based on grid velocities, Spline Gen node that allows particle creation on NodeWorks splines as well as 3ds max shapes, Cross Prod and Dot prod nodes for faster handling of two common vector operations. In addition to new nodes, there were additions, changes and fixes to other nodes as well.
Complete list of changes is available at:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
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| FumeFX 6.0.4 [max] update |
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Posted by: Kresimir Tkalcec - 07-11-2023, 07:56 AM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.0.4 for 3ds max.
Two most important updates for this release are NodeWorks speed optimizations in situations with many particle deletion and creation which can now result in significant speedup and a new Shape Param node.
Shape Param node is similar to Particle Flow's Shape Control and it allows user to procedurally change scene object parameter(s) or their modifiers on per-particle basis and use the resulting object as a particle shape. With just a few mouse clicks artists can generate endless variations of particle shapes or even procedurally adjust shape LOD based on the camera distance.
Complete list of updates can be found HERE
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| FumeFX 6.0.3 [max] update |
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Posted by: Kresimir Tkalcec - 06-19-2023, 08:48 AM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.0.3 for 3ds max.
In this third update, since the initial FumeFX 6 release in March 2023, we have added over 20 new features/improvements. New nodes include Text node that allows users to set custom text to the 3ds max Text shape, String node that allows combination of strings, Object Properties node to set hide/freeze/renderable/display as box properties to objects in the scene and Seed node to retrieve particle seed number. We have also updated FumeFX Simple source and Geom source that now have ability do add pressure to the simulation.
Complete list of updates can be found HERE
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| FumeFX 6.0.2 [max] update |
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Posted by: Kresimir Tkalcec - 05-18-2023, 07:35 AM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.0.2 for 3ds max.
One of the most important additions for this update is the Explosion Gen particle source node that greatly simplifies creation of procedural explosions with FumeFX. Realistic simulations require attractive and modern looking shading. For this update we have aded Explosion Preprocess options to the FumeFX rendering dialog that enable advanced shading of cinematic explosions.
More information: http://docs.afterworks.com/FumeFX6max/Release%20History.htm
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| MtoA compatible versions - FumeFX5.0.6 - Maya 2020 |
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Posted by: tjvoll - 04-21-2023, 10:06 PM - Forum: FumeFX [maya]
- Replies (1)
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I seem to be experiencing a conflict when trying to use the plugin combo specified in the subject.
I get this warning when I try running mtoa 4.0.3 (which uses Arnold 6.0.3.0)
Quote:WARNING | FumeFXShader.dll was compiled against non-compatible Arnold 6.2.0.1
The minimum requirements are specified as such,
Quote:Munimum requirements:
- FumeFX 5.0.4 for Maya
- Arnold 5.2
Is there a max requirement? Has FumeFX been tested with newer versions of mtoa? Our floor version of mtoa is 5.2 and complains even louder about the incompatibility.
Quote:00:00:13 1438MB WARNING | [mtoa] Error loading extension library: The specified procedure could not be found.
00:00:13 1438MB ERROR | [mtoa] Call to initializeExtension failed on extension library FumeFXExtension(//phoenix/Tools/Pipeline/Apps/Maya/2020/Windows/modules/FumeFX/extensions/arnold/FumeFXExtension.dll).
00:00:13 1438MB WARNING | unable to load dynamic library //phoenix/Tools/Pipeline/Apps/Maya/2020/Windows/modules/FumeFX/shaders/arnold\FumeFXShader.dll: T
API error detected in plugins\mtoa\extension\ExtensionsManager.cpp at line 734
: (kFailure): Unexpected Internal Failure
Can I get some guidance as to the latest mtoa version compatible with FumeFX?
Thank you,
Tom
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| FumeFX 6.0.1 [max] update |
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Posted by: Kresimir Tkalcec - 04-12-2023, 11:57 AM - Forum: Announcements
- No Replies
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Hello,
Sitni Sati releases FumeFX 6.0.1 for 3ds max®.
This update adds new features including 3ds max 2024 support, FumeFX boundless adaptive grid improvements, Gen Surface node particle creation based on texture color, geometry slope and more.
Read more about this update here
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| FumeFX 6.0 for 3ds max Released |
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Posted by: Kresimir Tkalcec - 03-15-2023, 08:37 AM - Forum: Announcements
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March 15, 2023 - Sitni Sati releases FumeFX 6, the latest update of their popular fluid-dynamics plug-in for 3ds Max®.
Development of FumeFX 6 was an immensive task as Sitni Sati expanded FumeFX capabilities with NodeWorks, a node-based multiphysics solution that includes particles, rope, rigid body dynamics, cloth, soft body dynamics, inflatable softbody, voronoi fracture, flock simulation, character animation control, voxel grid manipulation, node based access to FumeFX simulation and sources and many other tools.
NodeWorks provides direct support for Arnold points, splines, instances, custom channels and procedurals which significantly boost productivity and flexibility. In addition to the NodeWorks, Sitni Sati have developed a new vorticity model - Pyro Vorticty that adds fine detail to fire and smoke channels with minimal flow disruption. Also, users can now add pressure to the simulation directly from sources and have more control over the adaptive grid boundaries.
FumeFX fluid dynamics along with NodeWorks provide artists with valuable tool that can create a completely new range of visual effects directly inside 3ds max more efficiently and cost-effective than ever before.
Reel: https://youtu.be/CblTUzmi51k
Read more about features: FumeFX 6 for 3ds max
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