I am trying to create a smoke logo with fumefx i want the smoke to be attracted to the logo object but I can't find any tool to do that in fumefx something like Body Force in another simulation app.
you can check this small video it has the exact effect I am looking to do with fumefx I uploaded some photos too
Hi all,
how to make some lighrt smoke ?
like some paper burning...(see jpg please)
The default FumeFx smoke is way to big/heavy.
I tried making a smaller emiter and zooming in but it's not quit convincing.
What are the proper parameters for lighter smoke?
Cheers,
Fabrice
Hi all,
with a default fumeFX + default simple source the simulation runs fine.
But if I change the spacing value (to 2 or 5 for example) then Max freezes instantly (and crash a few seconds after) as soon as I launch the simulation.
It doesnt crash all the time but maybe 9 times over 10.
But with the default spacing value of 1 the simulation works.
I have a question about FFX Vertex Paint.
I am using FFX ver.5.1 and FFX Vertex Paint does not work well.
The FFX data synthesized from the sample scene in the following tutorial can simulate smoke as shown in the tutorial.
Attached is a test scene with FFX grid test1 synthesized from the sample and FFX grid test2 newly generated under the same conditions as the sample.
In test1, smoke can be generated from the vertex color as shown in the tutorial, but in test2, smoke is generated from the entire emitter.
FFX Vertex Paint is a very useful feature and I would be happy to know the cause and remedy for the above.