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Latest Threads
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 165
FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,305
FumeFX [max] 10% Siggraph...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-09-2025, 11:45 AM
» Replies: 0
» Views: 1,190
I can't use ISurf
Forum: FumeFX [max]
Last Post: hasitoyo
07-15-2025, 10:40 AM
» Replies: 2
» Views: 2,041
Liquids with Spline Follo...
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
06-02-2025, 07:28 AM
» Replies: 1
» Views: 1,673
FumeFX 6.7.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-21-2025, 08:57 AM
» Replies: 0
» Views: 1,409
fumefx pf fumefx follow c...
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
05-12-2025, 07:38 AM
» Replies: 1
» Views: 1,632
Hello I just recently upd...
Forum: FumeFX [C4D]
Last Post: Kresimir Tkalcec
04-10-2025, 10:09 AM
» Replies: 6
» Views: 6,363
FumeFX 6.7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
04-02-2025, 07:09 AM
» Replies: 0
» Views: 1,500
FumeFX 6.7 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
03-19-2025, 01:07 PM
» Replies: 0
» Views: 1,428

 
  Fire using tyflow
Posted by: Fabrice - 09-08-2023, 08:33 AM - Forum: FumeFX [max] - Replies (9)

Hi,

I created a tyflow1.025 flamethrower but I obtain only ugly fire balls instead of fire....what am I doing wrong please?

Here are my settings :

   


  FumeFX 6.1 [max] update
Posted by: Kresimir Tkalcec - 09-06-2023, 09:11 AM - Forum: Announcements - No Replies

September 6th, 2023 - Sitni Sati releases FumeFX 6.1 for 3ds max®.
We're thrilled to announce the latest update to our 3ds max plugin, designed to supercharge your creative process. Here's what's new:

- We've introduced a powerful memory caching system that covers a wide range of elements, including particles, particle shapes, custom channels, Arnold procedurals, splines, fibers, and voxel grid displays. This groundbreaking feature will revolutionize your NodeWorks workflow, providing a seamless and lightning-fast playbacks right within the 3ds max viewport.

- For users of 3ds max 2023 and newer, we've added GPU viewport display support for the Display Grid node. Now you can harness the full potential of your graphics card and display voxel animation in real-time without waiting for slow disk caches to load.

- Added support for Arnold Procedurals .ass files (Arnold's render proxy) display inside the 3ds max viewport. Arnold Procedural .ass file can contain large set of data, like entire city block, that can be scattered by using the NodeWorks particles and visualized directly inside the 3ds max viewport

Don't miss out limited time discount opportunity and get FumeFX 6 for 3ds max today!

Complete list of changes is available here


  about license transfer
Posted by: namnhai13 - 08-25-2023, 05:08 AM - Forum: FumeFX [maya] - Replies (1)

Hello!
How do I transfer the license from the old server PC and work PC to a new PC?

I tried the licenses in the member area, but they don't seem to be working.

I used FumeFX 5.0.6 for maya.
Thanks so much.



Attached Files Thumbnail(s)
   

  FumeFX 6.0.6 [max] update
Posted by: Kresimir Tkalcec - 08-17-2023, 01:31 PM - Forum: Announcements - No Replies

Hello,

FumeFX 6.0.6 for 3ds max update has been released today.

New Features and Improvements
- .vdb caches loading and saving was updated to OpenVDB 10.0.1 (max 2020 - max 2024).

Fixes
- FumeFX was loading caches even when not needed which have caused viewport lag.
- Birth Surface didn’t set velocities along the surface normal in the case where custom direction was not used.


  FumeFX 6.0 for Maya Released
Posted by: Kresimir Tkalcec - 08-07-2023, 08:54 AM - Forum: Announcements - No Replies

[Image: FumeFX600-inblog.jpg]

August 7, 2023 - Get ready to take your visual effects to the next level with the latest release of FumeFX™ 6 for Maya (Windows)! Our brand-new version is packed with new features that will empower you to create mind-blowing cinematic explosions and dynamic simulations like never before. Unlock unparalleled creativity, realism, and control over your simulations with FumeFX 6!



Explosion Preprocess Option
Are you aiming for that Hollywood-level explosion in your scenes? Look no further! With the new Explosion Preprocess option, you have the ultimate tool for advanced shading and rendering of cinematic explosions, seamlessly integrated with the Arnold renderer. Elevate your explosions to a whole new dimension of realism and visual impact.

[Image: ExplosionPreprocess.jpg]
FumeFX 6 Explosion Preprocess and Arnold Renderer

Pyro Vorticity for Enhanced Detail
Dive into the world of intricate details with the new Pyro Vorticity feature. Add a mesmerizing variety of details to flow interiors and flow boundaries, be it fire or smoke. Watch your simulations transform into dynamic pyroclustic flows, complete with an abundance of fine details that will leave your audience in awe.

[Image: FumeFX600PyroVort.jpg]
FumeFX 6 Pyro Vorticity

Surface Breaker
Want to add that extra oomph to your simulations? Say hello to the Surface Breaker. Effortlessly incorporate medium-sized details or introduce captivating surface disturbances within homogenous flows.

Simple Source Power-Up
Simple source now has the capability to directly add pressure to your FumeFX simulation. Craft explosions that send shockwaves through your scenes or create areas of low and high pressure. Watch fluid responding dynamically to pressure gradient.

Custom Velocity Control
The Object Source now features a separate control for specifying custom velocity vectors that allows artists to direct the flow of simulations with precision.

Adaptive Grid Mastery
Achieve improved control over your simulations with FumeFX's Adaptive Grid attributes. Now, you can tailor your grid expansion by velocity and added pressure, all while retaining the option to disable adaptive grid contraction. Fine-tune your simulations to match your vision flawlessly.

Compatibility
Added support for Maya 2024 and Arnold 7.2.2.1. Stay ahead of the curve and harness the power of the latest software advancements to bring your creative visions to life.


  Silly question
Posted by: GestaltDesign - 07-29-2023, 06:06 PM - Forum: DreamScape - Replies (2)

Looking to buy/try Dreamscape but I can only see links to FumeFX, is it now bundled with FumeFX?


  FumeFX 6.0.5 [max] update
Posted by: Kresimir Tkalcec - 07-27-2023, 08:17 AM - Forum: Announcements - No Replies

Hello,

New FumeFX 6 update has been released.

FumeFX 6.0.5 update solves many important issues that were resulting in incorrect and inconsistent NodeWorks simulations.
In this update we have added pins color coding according to the pin data type which can be enabled or disabled from the Customize Editor options. Output pins for nodes with multiple outputs are now sorted according to the pin data type.

This is also an important feature update with four completely new nodes: Voxel to Spline node that generates splines based on grid velocities, Spline Gen node that allows particle creation on NodeWorks splines as well as 3ds max shapes, Cross Prod and Dot prod nodes for faster handling of two common vector operations. In addition to new nodes, there were additions, changes and fixes to other nodes as well.

Complete list of changes is available at:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm


  FumeFX 6.0.4 [max] update
Posted by: Kresimir Tkalcec - 07-11-2023, 07:56 AM - Forum: Announcements - No Replies

Hello,

Today we have released FumeFX 6.0.4 for 3ds max.
Two most important updates for this release are NodeWorks speed optimizations in situations with many particle deletion and creation which can now result in significant speedup and a new Shape Param node.
Shape Param node is similar to Particle Flow's Shape Control and it allows user to procedurally change scene object parameter(s) or their modifiers on per-particle basis and use the resulting object as a particle shape.  With just a few mouse clicks artists can generate endless variations of particle shapes or even procedurally adjust shape LOD based on the camera distance.


Complete list of updates can be found HERE


  FumeFX 6.0.3 [max] update
Posted by: Kresimir Tkalcec - 06-19-2023, 08:48 AM - Forum: Announcements - No Replies

Hello,

Today we have released FumeFX 6.0.3 for 3ds max.
In this third update, since the initial FumeFX 6 release in March 2023, we have added over 20 new features/improvements. New nodes include Text node that allows users to set custom text to the 3ds max Text shape, String node that allows combination of strings, Object Properties node to set hide/freeze/renderable/display as box properties to objects in the scene and Seed node to retrieve particle seed number. We have also updated FumeFX Simple source and Geom source that now have ability do add pressure to the simulation.

Complete list of updates can be found HERE


  FumeFX 6.0.2 [max] update
Posted by: Kresimir Tkalcec - 05-18-2023, 07:35 AM - Forum: Announcements - No Replies

Hello,

Today we have released FumeFX 6.0.2 for 3ds max.
One of the most important additions for this update is the Explosion Gen particle source node that greatly simplifies creation of procedural explosions with FumeFX. Realistic simulations require attractive and modern looking shading. For this update we have aded Explosion Preprocess options to the FumeFX rendering dialog that enable advanced shading of cinematic explosions.

More information: http://docs.afterworks.com/FumeFX6max/Release%20History.htm