FumeFX 6.0.6 for 3ds max update has been released today.
New Features and Improvements
- .vdb caches loading and saving was updated to OpenVDB 10.0.1 (max 2020 - max 2024).
Fixes
- FumeFX was loading caches even when not needed which have caused viewport lag.
- Birth Surface didn’t set velocities along the surface normal in the case where custom direction was not used.
August 7, 2023 - Get ready to take your visual effects to the next level with the latest release of FumeFX™ 6 for Maya (Windows)! Our brand-new version is packed with new features that will empower you to create mind-blowing cinematic explosions and dynamic simulations like never before. Unlock unparalleled creativity, realism, and control over your simulations with FumeFX 6!
Explosion Preprocess Option
Are you aiming for that Hollywood-level explosion in your scenes? Look no further! With the new Explosion Preprocess option, you have the ultimate tool for advanced shading and rendering of cinematic explosions, seamlessly integrated with the Arnold renderer. Elevate your explosions to a whole new dimension of realism and visual impact.
FumeFX 6 Explosion Preprocess and Arnold Renderer
Pyro Vorticity for Enhanced Detail
Dive into the world of intricate details with the new Pyro Vorticity feature. Add a mesmerizing variety of details to flow interiors and flow boundaries, be it fire or smoke. Watch your simulations transform into dynamic pyroclustic flows, complete with an abundance of fine details that will leave your audience in awe.
FumeFX 6 Pyro Vorticity
Surface Breaker
Want to add that extra oomph to your simulations? Say hello to the Surface Breaker. Effortlessly incorporate medium-sized details or introduce captivating surface disturbances within homogenous flows.
Simple Source Power-Up
Simple source now has the capability to directly add pressure to your FumeFX simulation. Craft explosions that send shockwaves through your scenes or create areas of low and high pressure. Watch fluid responding dynamically to pressure gradient.
Custom Velocity Control
The Object Source now features a separate control for specifying custom velocity vectors that allows artists to direct the flow of simulations with precision.
Adaptive Grid Mastery
Achieve improved control over your simulations with FumeFX's Adaptive Grid attributes. Now, you can tailor your grid expansion by velocity and added pressure, all while retaining the option to disable adaptive grid contraction. Fine-tune your simulations to match your vision flawlessly.
Compatibility
Added support for Maya 2024 and Arnold 7.2.2.1. Stay ahead of the curve and harness the power of the latest software advancements to bring your creative visions to life.
FumeFX 6.0.5 update solves many important issues that were resulting in incorrect and inconsistent NodeWorks simulations.
In this update we have added pins color coding according to the pin data type which can be enabled or disabled from the Customize Editor options. Output pins for nodes with multiple outputs are now sorted according to the pin data type.
This is also an important feature update with four completely new nodes: Voxel to Spline node that generates splines based on grid velocities, Spline Gen node that allows particle creation on NodeWorks splines as well as 3ds max shapes, Cross Prod and Dot prod nodes for faster handling of two common vector operations. In addition to new nodes, there were additions, changes and fixes to other nodes as well.
Today we have released FumeFX 6.0.4 for 3ds max.
Two most important updates for this release are NodeWorks speed optimizations in situations with many particle deletion and creation which can now result in significant speedup and a new Shape Param node. Shape Param node is similar to Particle Flow's Shape Control and it allows user to procedurally change scene object parameter(s) or their modifiers on per-particle basis and use the resulting object as a particle shape. With just a few mouse clicks artists can generate endless variations of particle shapes or even procedurally adjust shape LOD based on the camera distance.
Today we have released FumeFX 6.0.3 for 3ds max.
In this third update, since the initial FumeFX 6 release in March 2023, we have added over 20 new features/improvements. New nodes include Text node that allows users to set custom text to the 3ds max Text shape, String node that allows combination of strings, Object Properties node to set hide/freeze/renderable/display as box properties to objects in the scene and Seed node to retrieve particle seed number. We have also updated FumeFX Simple source and Geom source that now have ability do add pressure to the simulation.
Today we have released FumeFX 6.0.2 for 3ds max.
One of the most important additions for this update is the Explosion Gen particle source node that greatly simplifies creation of procedural explosions with FumeFX. Realistic simulations require attractive and modern looking shading. For this update we have aded Explosion Preprocess options to the FumeFX rendering dialog that enable advanced shading of cinematic explosions.
I seem to be experiencing a conflict when trying to use the plugin combo specified in the subject.
I get this warning when I try running mtoa 4.0.3 (which uses Arnold 6.0.3.0)
Quote:WARNING | FumeFXShader.dll was compiled against non-compatible Arnold 6.2.0.1
The minimum requirements are specified as such,
Quote:Munimum requirements:
- FumeFX 5.0.4 for Maya
- Arnold 5.2
Is there a max requirement? Has FumeFX been tested with newer versions of mtoa? Our floor version of mtoa is 5.2 and complains even louder about the incompatibility.
Quote:00:00:13 1438MB WARNING | [mtoa] Error loading extension library: The specified procedure could not be found.
00:00:13 1438MB ERROR | [mtoa] Call to initializeExtension failed on extension library FumeFXExtension(//phoenix/Tools/Pipeline/Apps/Maya/2020/Windows/modules/FumeFX/extensions/arnold/FumeFXExtension.dll).
00:00:13 1438MB WARNING | unable to load dynamic library //phoenix/Tools/Pipeline/Apps/Maya/2020/Windows/modules/FumeFX/shaders/arnold\FumeFXShader.dll: T
API error detected in plugins\mtoa\extension\ExtensionsManager.cpp at line 734
: (kFailure): Unexpected Internal Failure
Can I get some guidance as to the latest mtoa version compatible with FumeFX?
Sitni Sati releases FumeFX 6.0.1 for 3ds max®.
This update adds new features including 3ds max 2024 support, FumeFX boundless adaptive grid improvements, Gen Surface node particle creation based on texture color, geometry slope and more.