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FumeFX 6.7.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-21-2025, 08:57 AM
» Replies: 0
» Views: 6
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fumefx pf fumefx follow c...
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
05-12-2025, 07:38 AM
» Replies: 1
» Views: 35
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Hello I just recently upd...
Forum: FumeFX [C4D]
Last Post: Kresimir Tkalcec
04-10-2025, 10:09 AM
» Replies: 6
» Views: 1,415
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FumeFX 6.7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
04-02-2025, 07:09 AM
» Replies: 0
» Views: 178
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FumeFX 6.7 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
03-19-2025, 01:07 PM
» Replies: 0
» Views: 130
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FumeFX 6.5.4 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-14-2025, 01:23 PM
» Replies: 0
» Views: 289
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FumeFX 6.5.3 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
12-11-2024, 02:07 PM
» Replies: 0
» Views: 269
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50% discount for our 25th...
Forum: Announcements
Last Post: Kresimir Tkalcec
11-30-2024, 03:14 PM
» Replies: 0
» Views: 279
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FumeFX 6.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
11-18-2024, 04:08 PM
» Replies: 0
» Views: 313
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rendering with 3dsmax sca...
Forum: FumeFX [max]
Last Post: godwin
11-15-2024, 12:44 PM
» Replies: 7
» Views: 981
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Update to to FumeFX6 |
Posted by: NNT666 - 11-10-2024, 06:58 PM - Forum: FumeFX [maya]
- Replies (1)
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Hi, i think about an update for my FumeFX5 license to FumeFX6 - is it available for Maya 2025? Do you still develope it, because here are not so many postings in the maya forum, or is the focus on max - is FumeFX for Maya alive? Will you release 6.5 also for Maya?
Sincerly
Otto-Peter
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Fumefx Partitioner |
Posted by: godwin - 10-25-2024, 07:06 AM - Forum: FumeFX [max]
- Replies (4)
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Hi,
Do we have a partitioner in case of fumefx container having a huge length. there was a script from scriptspot which i used to use it earlier on previous versions of 3dsmax for fumefx partioning, which dont work currently. Or is there any other approach.
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FumeFX 6.5.1 [max] update |
Posted by: Kresimir Tkalcec - 10-14-2024, 11:35 AM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.5.1 update. Here is a list of new features, improvements and bug fixes.
- ISurf has been enhanced with new Smoothing and Smoothing Mask options, allowing for the creation of smoother surfaces. The smoothing mask, driven by particle velocities, enables selective smoothing by applying greater smoothing to areas where particles have lower velocities and less smoothing in regions with higher velocities. This ensures that fast-moving areas, that usually contain more detail, retain their sharpness, while slower-moving or stationary regions are smoothed for a more natural result.
- ISurf added a Bounding Box option to limit mesh generation within user-defined boundaries.
- ISurf added an option to flatten the mesh around the bounding box boundaries with a gradual falloff.
- ISurf icon added a Hide option, allowing users to directly select ISurf geometry inside the viewport.
- ISurf memory and performance optimizations for PBD liquid meshing.
- ISurf can now merge different radius, threshold, and FumeFX parameters.
- NodeWorks particle point rendering parameters now include a step size option, enabling particles to use the Standard Volume material for volumetric particle trails with Arnold.
- NodeWorks cache writing has a slight speed improvement.
- Updated to PhysX 5.4.2.
Fixes
- FumeFX RenderWarps that were moving or linked to a moving object did not properly deform the FumeFX grid.
- ISurf generated mesh could not be selected in the viewport.
- ISurf mesh remained visible even when there were no particles in the current frame.
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Suggestions for developing fumefx fo 3ds Max |
Posted by: Joker666 - 10-01-2024, 10:22 PM - Forum: FumeFX [max]
- Replies (2)
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To the FumeFX Development Team at Sitni Sati,
I hope this message finds you well.
First of all, I would like to express my deep appreciation for the outstanding work you’ve done with FumeFX over the years. As a long-time user of the software, I see immense potential for further developing the cloth and soft body simulation systems to make FumeFX even more competitive. With that in mind, I’d like to suggest several improvements that could greatly enhance the user experience and the realism of simulations.
- Real-time Cloth Simulation: Introducing a real-time cloth simulation feature, similar to what’s available in Cinema 4D or Marvelous Designer, would be a game-changer. Allowing users to see adjustments instantly would significantly reduce production time and increase workflow efficiency, especially in projects that require constant tweaks.
- Improved Interaction with Complex Movements: Enhancing the interaction between cloth and dynamic movements, especially in scenes with violent and rapid changes, would add a new level of realism. For example, improving the way soft bodies and cloth interact with solid objects in fast-paced environments would be highly beneficial for more accurate simulations.
- Advanced Support for Diverse Fabrics: Expanding the options to simulate various fabric types—such as cotton, leather, or silk—based on their real-world physical properties would make simulations more realistic and detailed. This feature would provide users with the ability to tailor cloth behavior more precisely according to the material being simulated.
- Enhanced Collision Accuracy: Improving the precision of cloth collision with rigid bodies, especially in multilayer environments, would contribute to more realistic results. Better collision handling would ensure cloth behaves accurately based on real-world physics, which is essential in creating believable simulations.
- Improved Fluid/Smoke and Cloth Interaction: Developing a system that enhances the interaction between fluids, smoke, and soft bodies would add a whole new level of realism. For example, if smoke flows around fabric or a soft object, the cloth should respond accurately to the forces and direction of the smoke or air movement.
- Faster Smoke Simulation: Just as you have improved fluid simulations, speeding up smoke simulations would greatly improve workflow efficiency. Faster smoke processing will allow users to run more complex simulations in less time, making FumeFX more competitive in the VFX industry.
- Integration with Ornatrix and Node-based Workflows: It would be fantastic to see tighter integration between FumeFX and Ornatrix for hair and fur simulations, allowing for better interaction between fluid dynamics and complex grooming. Additionally, expanding node-based workflows would provide more flexibility in creating intricate simulations with greater control over various parameters.
I believe these improvements would be a significant leap forward for FumeFX, making it even more powerful and versatile in the current market.
Thank you for your time and consideration. I look forward to seeing how FumeFX continues to evolve with future updates.
Best regards,
joker666
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FumeFX 6.5 for 3ds max Released |
Posted by: Kresimir Tkalcec - 09-09-2024, 10:46 AM - Forum: Announcements
- No Replies
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Sitni Sati has released the FumeFX 6.5 update, introducing GPU-powered liquids to its VFX package. FumeFX GPU liquids are ideal for small-scale liquid simulations, enabling artists to complete simulations in minutes rather than hours, dramatically speeding up workflows. Built on PhysX, the liquids seamlessly interact with static, kinematic, and dynamic PhysX objects, offering a versatile solution for a wide range of visual effects.
Fully integrated with NodeWorks, artists have access to powerful tools for enhanced creativity and control. Additionally, the update brings native foam rendering support for Arnold, allowing foam to be rendered as either Arnold Points or Volumes right out of the box.
Watch the FumeFX 6.5 new features video:
https://youtu.be/Nu7KUVAT4nA
Explore the FumeFX 6.5 changelog:
https://docs.afterworks.com/FumeFX6max/R...istory.htm
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Afterburn for Max 2.0? |
Posted by: oreb_goodbird - 03-20-2024, 05:24 PM - Forum: AfterBurn
- Replies (1)
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I'm looking for a very old Afterburn plugin version for Max 2.0 -- wondering if admins or any members happen to know of an archive or dump of elder versions of the plugin?
I'm also kind of a scrub/noob so apologies in advance.
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FumeFX 6.1.7 [max] update |
Posted by: Kresimir Tkalcec - 02-26-2024, 02:29 PM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.1.7 update. Here is a list of new features, improvements and bug fixes.
New Features and Improvements
- Load Grid node can now load separate velocity components from .vdb caches.
- Advection parameters added to the Solver node.
- Load Grid node added Adaptive Grid options so that grid can expand if user is simulating grid beyond loaded frames.
- Load Grid node add Y up checkbox.
- Load Grid node added out of range mode that allows users to keep last loaded cache in memory.
- Added auto populate button to the Load Grid node for vdb caches.
Fixes
- Simulation speed could drastically reduce depending on the file location. With this update, some scenes can simulate twice as fast as in previous versions, including FumeFX 5.
- Changing Custom Channels caching didn't restart simulation with memory caching enabled.
- Memory caching can crash with custom channels.
- NodeWorks .prt export didn't export particle colors properly.
- Rare crash within openVDB during cache exporting.
- tyFlow orientation was changing with particle scale. This bug was fixed in recent tyFlow update but we’ve also made changes to this update so that users with older version of tyFlow can still get proper particle orientation.
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