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Forum: FumeFX [max]
Last Post: 123movie
Yesterday, 12:06 PM
» Replies: 0
» Views: 10
FumeFX 7.6 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
08-05-2026, 01:10 PM
» Replies: 0
» Views: 161
FumeFX 7.5.5 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
05-06-2026, 01:45 PM
» Replies: 0
» Views: 354
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 387
TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 601
FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 404
FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 461
FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 637
Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 797
FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 645

 
  FumeFX 7.0 for 3ds max Released
Posted by: Kresimir Tkalcec - 08-19-2025, 05:16 AM - Forum: Announcements - No Replies

Sitni Sati releases FumeFX 7 which introduces NodeWorks Ocean, a physically accurate, GPU-accelerated ocean simulation system built natively for 3ds Max. It brings real-time ocean generation, adaptive meshing, secondary particle effects, and dynamic object interaction into a unified workflow designed for both VFX professionals and visualization artists.
With the addition of the Ocean Sim node, users can generate cinematic water surfaces driven by spectrum-based wave models, blend multiple wave types with Perlin noise, and eliminate visible repetition through tile variation and height masking. 
The Foam & Spray node enables real-time generation of foam, bubbles, and spray, rendered efficiently as Arnold points or volumes with full support for Arnold User Data. For object interaction, the Ocean Dynamics node provides true two-way coupling between scene objects and the water surface, including buoyancy, wakes, and secondary particle emission.


Reel: https://youtu.be/YpqpbtuRjdA
Read more about features: FumeFX 7


  FumeFX [max] 10% Siggraph Discount
Posted by: Kresimir Tkalcec - 08-09-2025, 11:45 AM - Forum: Announcements - No Replies

Hello everyone,

SIGGRAPH 2025 is here, and we’re celebrating with a special, limited-time offer.

From August 10 through August 15, enjoy 10% off the full version of FumeFX for 3ds Max.
No discount code required – the savings are included in product pricing.
Don’t miss the chance to bring next-level fire, smoke, explosions, fluid simulations and node-based NodeWorks multi-physics into your projects.

Get FumeFX for 3ds Max now: https://afterworks.com/Store.asp

[Image: Siggraph2025Promo.jpg]


  I can't use ISurf
Posted by: hasitoyo - 07-15-2025, 04:43 AM - Forum: FumeFX [max] - Replies (2)

I have a question.
I want to use ISurf but it's not working.
1: Simulate with FumeFX
2: Create ISurf and select FumeFX
3: Mesh is not displayed. Adjusting the threshold didn't help.
(Max2023, FumEFX6.5.4)
Thank you in advance.


Video Liquids with Spline Follow
Posted by: jusanpei - 05-28-2025, 10:52 AM - Forum: FumeFX [max] - Replies (1)

I don't know how to use FumeFX's GPU Liquids with Spline Follow

Are there any helpful tutorials?


  FumeFX 6.7.2 [max] update
Posted by: Kresimir Tkalcec - 05-21-2025, 08:57 AM - Forum: Announcements - No Replies

Hello,

FumeFX 6.7.2 update has been released.
The Voxel Data Display system has been fully rewritten, delivering over 10× faster viewport performance for smoother, more responsive interaction. New opacity mode enables channel-based transparency, helping users better visualize key simulation details.

For a complete list of new features visit:
https://docs.afterworks.com/FumeFX6max/Release%20History.htm


  fumefx pf fumefx follow crash 3dsmax 2024
Posted by: raja - 05-12-2025, 06:04 AM - Forum: FumeFX [max] - Replies (1)

hi 
im using fumefx 6
in pflow when add fumefx follow node and add fume fx grid 
when play 3dsmax crashes!


  Hello I just recently updated my Cinema 4d to 2025
Posted by: MiJacobson - 04-08-2025, 10:35 AM - Forum: FumeFX [C4D] - Replies (6)

I thought FumeFX would possibly be compatible but it just never shows up at all in the menus. So I am assuming i will have to downgrade to a earlier version of C4D for Fume to even be registered? IF there is a way to get it to run with the last build please let me know I just barely got the key so I havent tried everything but I just wanted to ask first before I started tinkering.  Thanks in advance


  FumeFX 6.7.1 [max] update
Posted by: Kresimir Tkalcec - 04-02-2025, 07:09 AM - Forum: Announcements - No Replies

Hello,

FumeFX 6.7.1 is now available. 
Over the past two years, we've released 19 updates, introducing 190 new features and improvements along with 150 bug fixes. 
We’re excited to continue bringing new and innovative features in future updates.

New Features and Improvements
- FumeFX: FumeFX Arnold/Redshift Shader now has the capability to blur caches.  Use negative sharpen value to apply blur. 
- NodeWorks: Surface Gen now has the output texmap color pin which is available when using Texmap as a filter. 
- NodeWorks: Rendering particles as Arnold Points now support multiple materials based on the particle MtlID attribute.
- NodeWorks: Added support for 3ds Max 2026. 
- NodeWorks/FumeFX: Added support for Arnold 7.4 and MaxtoA 5.8.1.0 for 3ds Max 2024 to 2026.
 
Fixes
- FumeFX: Arnold RenderView did not update when Arnold/RS sharpen/blur parameters changed. 
- NodeWorks: Resolved a viewport performance issue where the display of millions of particles was significantly slower compared to PBD liquid particles or foam.
- NodeWorks: Instanced geometry was rendered despite the particle or particle group having the "Render as Point" flag.
- ....

Complete change log: https://docs.afterworks.com/FumeFX6max/R...istory.htm


  FumeFX 6.7 [max] update
Posted by: Kresimir Tkalcec - 03-19-2025, 01:07 PM - Forum: Announcements - No Replies

FumeFX 6.7 has been released with many new and exciting features.

NodeWorks now features built-in C# scripting, allowing users to extend FumeFX and NodeWorks with custom logic and automation. The integrated script editor supports syntax highlighting, auto-completion, function call tips, and error bookmarks, making script development faster and more efficient. Users can also reference external scripts and assemblies, enabling modular and reusable code structures. With support for C# parallel loops, the system allows full multithreading, significantly improving performance in complex, computation-heavy tasks compared to traditional node-based setups. The FumeFX 6.7 update also brings major performance boosts. 

The Spline Force node is now fully GPU-based for PBD Liquids, resulting in up to 45 times faster execution compared to CPU processing. 
Additionally, GPU support for voxel grid calculations delivers a 10x speed increase
Particle Custom Channels have also been optimized, achieving over 20% faster performance for smoother, more responsive simulations.

YT video: https://youtu.be/VlNowgYwLP8

Complete change log: https://docs.afterworks.com/FumeFX6max/R...istory.htm


  FumeFX 6.5.4 [max] update
Posted by: Kresimir Tkalcec - 01-14-2025, 01:23 PM - Forum: Announcements - No Replies

Hello,

Today, FumeFX 6.5.4 update has been released with new important functionality related features. Here is a short list of important updates:

- FumeFX Particle Source object now includes an option for user-defined particle lifespan. This new option provides significant help for artists using tyFlow, as it lacks the particle lifespan information required for proper AFC controls operation.
- NodeWorks added a 3ds max particle interface option, allowing users to select particle groups and PBD liquid particles for integration with third-party plugins like tyFlow.
- NodeWorks added a new Propagate node, enabling particle attributes, including custom attributes, to propagate from nearby particles.
- NodeWorks Spline Force node added a Spline Lock option to ensure particles follow the first spline curve they are assigned to. Without this, particles may switch splines based on proximity.
- NodeWorks Spline Force node added a Spline Index input pin, allowing procedural spline selection for each particle. These additions greatly enhance the node's flexibility.


Complete list of changes:

https://docs.afterworks.com/FumeFX6max/R...istory.htm