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| Latest Threads |
FumeFX 7.0 GPU for Maya R...
Forum: Announcements
Last Post: Kresimir Tkalcec
03-25-2026, 09:58 AM
» Replies: 0
» Views: 120
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TyFloW
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
03-06-2026, 05:32 AM
» Replies: 1
» Views: 175
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FumeFX 7.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
02-24-2026, 05:09 PM
» Replies: 0
» Views: 128
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FumeFX 7.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
01-29-2026, 06:54 AM
» Replies: 0
» Views: 179
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FumeFX 7.5 GPU for 3ds ma...
Forum: Announcements
Last Post: Kresimir Tkalcec
12-17-2025, 10:06 AM
» Replies: 0
» Views: 342
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Newbie
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
11-25-2025, 01:42 PM
» Replies: 1
» Views: 433
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FumeFX 7.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-06-2025, 11:32 AM
» Replies: 0
» Views: 428
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FumeFX 7.0 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-19-2025, 05:16 AM
» Replies: 0
» Views: 1,608
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FumeFX [max] 10% Siggraph...
Forum: Announcements
Last Post: Kresimir Tkalcec
08-09-2025, 11:45 AM
» Replies: 0
» Views: 1,446
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I can't use ISurf
Forum: FumeFX [max]
Last Post: hasitoyo
07-15-2025, 10:40 AM
» Replies: 2
» Views: 2,470
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| Hello I just recently updated my Cinema 4d to 2025 |
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Posted by: MiJacobson - 04-08-2025, 10:35 AM - Forum: FumeFX [C4D]
- Replies (6)
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I thought FumeFX would possibly be compatible but it just never shows up at all in the menus. So I am assuming i will have to downgrade to a earlier version of C4D for Fume to even be registered? IF there is a way to get it to run with the last build please let me know I just barely got the key so I havent tried everything but I just wanted to ask first before I started tinkering. Thanks in advance
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| FumeFX 6.7.1 [max] update |
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Posted by: Kresimir Tkalcec - 04-02-2025, 07:09 AM - Forum: Announcements
- No Replies
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Hello,
FumeFX 6.7.1 is now available.
Over the past two years, we've released 19 updates, introducing 190 new features and improvements along with 150 bug fixes.
We’re excited to continue bringing new and innovative features in future updates.
New Features and Improvements
- FumeFX: FumeFX Arnold/Redshift Shader now has the capability to blur caches. Use negative sharpen value to apply blur.
- NodeWorks: Surface Gen now has the output texmap color pin which is available when using Texmap as a filter.
- NodeWorks: Rendering particles as Arnold Points now support multiple materials based on the particle MtlID attribute.
- NodeWorks: Added support for 3ds Max 2026.
- NodeWorks/FumeFX: Added support for Arnold 7.4 and MaxtoA 5.8.1.0 for 3ds Max 2024 to 2026.
Fixes
- FumeFX: Arnold RenderView did not update when Arnold/RS sharpen/blur parameters changed.
- NodeWorks: Resolved a viewport performance issue where the display of millions of particles was significantly slower compared to PBD liquid particles or foam.
- NodeWorks: Instanced geometry was rendered despite the particle or particle group having the "Render as Point" flag.
- ....
Complete change log: https://docs.afterworks.com/FumeFX6max/R...istory.htm
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| FumeFX 6.7 [max] update |
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Posted by: Kresimir Tkalcec - 03-19-2025, 01:07 PM - Forum: Announcements
- No Replies
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FumeFX 6.7 has been released with many new and exciting features.
NodeWorks now features built-in C# scripting, allowing users to extend FumeFX and NodeWorks with custom logic and automation. The integrated script editor supports syntax highlighting, auto-completion, function call tips, and error bookmarks, making script development faster and more efficient. Users can also reference external scripts and assemblies, enabling modular and reusable code structures. With support for C# parallel loops, the system allows full multithreading, significantly improving performance in complex, computation-heavy tasks compared to traditional node-based setups. The FumeFX 6.7 update also brings major performance boosts.
The Spline Force node is now fully GPU-based for PBD Liquids, resulting in up to 45 times faster execution compared to CPU processing.
Additionally, GPU support for voxel grid calculations delivers a 10x speed increase.
Particle Custom Channels have also been optimized, achieving over 20% faster performance for smoother, more responsive simulations.
YT video: https://youtu.be/VlNowgYwLP8
Complete change log: https://docs.afterworks.com/FumeFX6max/R...istory.htm
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| FumeFX 6.5.4 [max] update |
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Posted by: Kresimir Tkalcec - 01-14-2025, 01:23 PM - Forum: Announcements
- No Replies
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Hello,
Today, FumeFX 6.5.4 update has been released with new important functionality related features. Here is a short list of important updates:
- FumeFX Particle Source object now includes an option for user-defined particle lifespan. This new option provides significant help for artists using tyFlow, as it lacks the particle lifespan information required for proper AFC controls operation.
- NodeWorks added a 3ds max particle interface option, allowing users to select particle groups and PBD liquid particles for integration with third-party plugins like tyFlow.
- NodeWorks added a new Propagate node, enabling particle attributes, including custom attributes, to propagate from nearby particles.
- NodeWorks Spline Force node added a Spline Lock option to ensure particles follow the first spline curve they are assigned to. Without this, particles may switch splines based on proximity.
- NodeWorks Spline Force node added a Spline Index input pin, allowing procedural spline selection for each particle. These additions greatly enhance the node's flexibility.
Complete list of changes:
https://docs.afterworks.com/FumeFX6max/R...istory.htm
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| FumeFX 6.5.3 [max] update |
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Posted by: Kresimir Tkalcec - 12-11-2024, 02:07 PM - Forum: Announcements
- No Replies
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Hello,
Today, FumeFX 6.5.3 update has been released. It solves few critical NodeWorks issues and provides updated Example scene zip file.
New Features and Improvements
- NodeWorks Lock To Object node added VNormal output pin for vertex normal.
- NodeWorks Display Custom node added option that allows second input as position.
Fixes
- NodeWorks Memory caching was not caching each frame in succession during 3ds max playback.
- NodeWorks Spline Force node was not working properly when particle input was connected.
- NodeWorks PBD liquid can crash on 3ds max reset/exit.
- NodeWorks PBD Liquid sources crashes with animated geometry.
- ISurf filtering can crash on large grids.
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| FumeFX 6.5.2 [max] update |
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Posted by: Kresimir Tkalcec - 11-18-2024, 04:08 PM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.5.2 update. Here is a list of new features, improvements and bug fixes.
New Features and Improvements
- FumeFX Toolbar now includes additional NodeWorks and ISurf icons, along with Quick Presets for rigid body dynamics, soft body dynamics, cloth, voxel grid, explosion, and PBD liquids.
- FumeFX objects and modifiers are now accessible via the 3ds Max search option.
- FumeFX actions can now be found in the 3ds Max Customize User Interface dialog.
- NodeWorks now supports applying modifiers like Bend and Taper that can deform generated mesh. Note: this feature is not supported for direct rendering with Arnold.
- NodeWorks now includes a PBD Initial State node, allowing users to load GPU liquid simulation cache files as the simulation starting point. This significantly reduces simulation turnover times in scenarios where a body of water needs to be in a steady state at the start of the simulation.
- NodeWorks PBD Liquids - added retiming support for foam.
- NodeWorks has improved foam motion blur rendering with Arnold, achieving a lot faster performance (over two times faster) and lower memory usage.
- NodeWorks RBD, SBD and PBD Quick Presets now automatically recognize object names such as floor,pool,fountain,static,ground,glass,bottle,sink,bathtub adding them as static collision objects.
FumeFX 6.5.2 update new features video.
- NodeWorks PBD Liquid Quick Preset - improved initial particle size handling.
- NodeWorks Set Particle Attribute node added Spin input.
- NodeWorks Object Info node added Spin output.
- ISurf object can now use UVW channels from tyFlow by referencing the channel name.
Fixes
- FumeFX simulation issues under 3ds max 2025 have been resolved.
- NodeWorks Ground Explosion and WW2 Flak presets didn???t properly setup Arnold shaders in newer Arnold builds.
- NodeWorks changing Fiber settings didn't trigger resimulation.
- NodeWorks changing Arnold User Data Export option didn't trigger scene render refresh.
- NodeWorks Disk Cache rollout - changing the Use Retimer and Time Scale Factor options didn't trigger cache to reload and scene update.
- NodeWorks Load Particle Cache node - Time Scale Factor parameter was always grayed out.
- NodeWorks Spin node - previously, when the Spin Axis pin was connected, a unit conversion was applied. Now, with the Spin Axis pin connected, no conversion is performed and value is used directly.
- ISurf can crash when trying to write UVW channel from 3rd party particle systems.
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