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Latest Threads |
50% discount for our 25th...
Forum: Announcements
Last Post: Kresimir Tkalcec
11-30-2024, 03:14 PM
» Replies: 0
» Views: 23
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FumeFX 6.5.2 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
11-18-2024, 04:08 PM
» Replies: 0
» Views: 76
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rendering with 3dsmax sca...
Forum: FumeFX [max]
Last Post: godwin
11-15-2024, 12:44 PM
» Replies: 7
» Views: 201
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Update to to FumeFX6
Forum: FumeFX [maya]
Last Post: Kresimir Tkalcec
11-11-2024, 12:00 PM
» Replies: 1
» Views: 90
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Fumefx Partitioner
Forum: FumeFX [max]
Last Post: godwin
10-30-2024, 11:19 AM
» Replies: 4
» Views: 185
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FumeFX 6.5.1 [max] update
Forum: Announcements
Last Post: Kresimir Tkalcec
10-14-2024, 11:35 AM
» Replies: 0
» Views: 157
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Suggestions for developin...
Forum: FumeFX [max]
Last Post: Wojtec320
10-04-2024, 11:36 AM
» Replies: 2
» Views: 134
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Max 2025 Version
Forum: FumeFX [max]
Last Post: Kresimir Tkalcec
09-09-2024, 04:28 PM
» Replies: 4
» Views: 644
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FumeFX 6.5 for 3ds max Re...
Forum: Announcements
Last Post: Kresimir Tkalcec
09-09-2024, 10:46 AM
» Replies: 0
» Views: 232
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Afterburn for new version...
Forum: AfterBurn
Last Post: Kresimir Tkalcec
09-03-2024, 04:40 PM
» Replies: 9
» Views: 406
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Afterburn for Max 2.0? |
Posted by: oreb_goodbird - 03-20-2024, 05:24 PM - Forum: AfterBurn
- Replies (1)
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I'm looking for a very old Afterburn plugin version for Max 2.0 -- wondering if admins or any members happen to know of an archive or dump of elder versions of the plugin?
I'm also kind of a scrub/noob so apologies in advance.
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FumeFX 6.1.7 [max] update |
Posted by: Kresimir Tkalcec - 02-26-2024, 02:29 PM - Forum: Announcements
- No Replies
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Hello,
Today we have released FumeFX 6.1.7 update. Here is a list of new features, improvements and bug fixes.
New Features and Improvements
- Load Grid node can now load separate velocity components from .vdb caches.
- Advection parameters added to the Solver node.
- Load Grid node added Adaptive Grid options so that grid can expand if user is simulating grid beyond loaded frames.
- Load Grid node add Y up checkbox.
- Load Grid node added out of range mode that allows users to keep last loaded cache in memory.
- Added auto populate button to the Load Grid node for vdb caches.
Fixes
- Simulation speed could drastically reduce depending on the file location. With this update, some scenes can simulate twice as fast as in previous versions, including FumeFX 5.
- Changing Custom Channels caching didn't restart simulation with memory caching enabled.
- Memory caching can crash with custom channels.
- NodeWorks .prt export didn't export particle colors properly.
- Rare crash within openVDB during cache exporting.
- tyFlow orientation was changing with particle scale. This bug was fixed in recent tyFlow update but we’ve also made changes to this update so that users with older version of tyFlow can still get proper particle orientation.
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attribute [flags] delete |
Posted by: JEJongju - 12-14-2023, 05:55 AM - Forum: FumeFX [maya]
- Replies (1)
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i want to import vdb to unreal
but i cant.
because attribute order is lightly different
test.0001.vdb
0. flags
1. smoke
2. firefuel
test.0002.vdb
0. smoke
1. flags
2. firefuel
test.0003.vdb
0. flags
1. smoke
2. firefuel
so on
in ffxconverter, i can delete smoke or fire attribute but cant flags
i want delete flags(or import unreal correctly) . how can i?
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FumeFX 6.1.6 [max] update |
Posted by: Kresimir Tkalcec - 12-11-2023, 10:02 AM - Forum: Announcements
- No Replies
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Hello,
FumeFX 6.1.6 update is now available
New Features and Improvements
- The Particle Import Node has undergone a significant enhancement, enabling users to import custom channels from both NodeWorks and TyFlow. This latest feature introduces a new level of flexibility for artists, particularly in conjunction with TyFlow`s custom channels, when working with node-based FumeFX sources. This update reflects a commitment to providing users with advanced tools that facilitate a seamless and integrated experience. As artists continue to push the boundaries of simulation and effects, these improvements contribute to a more efficient and dynamic workflow, ultimately enhancing the overall creative potential within the FumeFX for 3ds max environment.
- Display node added option to display Orientation Quat values in addition to Orientation axis.
- Velocity node added predefined Direction option for world and local X,Y and Z axis.
- Simulation Info node add simulation start and end frame output pins.
Fixes
- PhysX crash in 3ds max 2024.
- Velocity node didn`t allow negative velocities.
- Grid Source node was not able to set negative temperature.
- Velocity Paint can crash on certain mesh types.
- Display Attributes node didn`t respect the selection of custom channels to display and it always displayed all channels.
- Particle Import Gen can crash on exit.
http://docs.afterworks.com/FumeFX6max/Re...istory.htm
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FumeFX 6.1.5 [max] update |
Posted by: Kresimir Tkalcec - 11-21-2023, 12:11 PM - Forum: Announcements
- No Replies
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Hello,
FumeFX 6.1.5 update has been released today and new features include:
- The FFX Burn modifier has undergone a name change to FFX Vertex Test, bringing with it advanced features and performance enhancements. In addition to modifying the vertex color channel, it now has the ability to write to the vertex selection weights channel. New functionality also enables the use of particles and scene objects to adjust vertex channels based on proximity. Alongside its existing capabilities to access FumeFX fire/smoke/temperature channels, this revamped modifier allows for a whole new range of effects.
- Added Particle Skin modifier that supports NodeWorks particle system and groups.
- FFX Vertex Paint modifier becomes FFX Velocity Paint with added paint radius option.
More information at:
http://docs.afterworks.com/FumeFX6max/Re...istory.htm
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FumeFX 6.1.2 [max] update |
Posted by: Kresimir Tkalcec - 10-23-2023, 09:50 AM - Forum: Announcements
- No Replies
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Hello,
FumeFX 6.1.2 update is now available.
This release introduces a user-friendly Arnold and VRay Volume Grid shader, streamlining the rendering process for volume grids. You can now render FumeFX .vdb caches using Arnold GPU or VRay GPU, with the shader handling Volume Grid path configuration, channel assignments, and automatic synchronization with changes in the FumeFX cache path.
In the FumeFX Arnold/Redshift shader, we've included a button that simplifies the creation of a new Arnold Standard Volume Shader and its automatic assignment to the FumeFX grid.
Additionally, we've introduced a new WW2 Flak explosion preset, complete with an integrated Arnold Standard Volume shader setup.
More information and video tutorial at: http://docs.afterworks.com/FumeFX6max/Re...istory.htm
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FumeFX 6.1.1 [max] update |
Posted by: Kresimir Tkalcec - 10-06-2023, 09:23 AM - Forum: Announcements
- No Replies
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Introducing our latest FumeFX 6.1.1 update, packed with exciting features and improvements to enhance your workflow:
Quick Presets for Speedy Operations
We've introduced the Quick Presets menu option, designed for a quick start of your NodeWorks setups. With this feature, you can swiftly create and load voxel grids, convert objects to cloth or soft body, set up rigid body dynamics using PhysX or create a complete explosion setup with just one mouse click. Actions are context-sensitive, adapting to the selected objects in your scene, making your work more intuitive and efficient.
Enhanced Disk and Memory Cache Management
We've optimized the disk and memory cache sizes, resulting in smaller file sizes, reduced memory consumption, and faster caching. In scenarios where you're dealing with millions of particles saved to disk, you can expect caching times to be cut in half, significantly boosting your productivity.
Memory Caching Support for Points Display Type
Now, you can take advantage of memory caching support for the points display type within the Grid Display node, allowing for smoother and more responsive interactions with your voxel grids.
Streamlined Voxel Grid Manipulation
Our "Initialize Grid" and "Load Grid" nodes have been enhanced with a convenient "Create Position Helper" button. This feature sets up the Object Info node and point helper, providing you with a quick and efficient way to manipulate your voxel grids with precision.
ISurf, Spline Force, FumeFX Force, 3ds max Forces and Perlin Noise nodes added Grid input pin so that users can easily apply those nodes to entire voxel grid.
More information at:
http://docs.afterworks.com/FumeFX6max/Release%20History.htm
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Fire using tyflow |
Posted by: Fabrice - 09-08-2023, 08:33 AM - Forum: FumeFX [max]
- Replies (9)
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Hi,
I created a tyflow1.025 flamethrower but I obtain only ugly fire balls instead of fire....what am I doing wrong please?
Here are my settings :
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FumeFX 6.1 [max] update |
Posted by: Kresimir Tkalcec - 09-06-2023, 09:11 AM - Forum: Announcements
- No Replies
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September 6th, 2023 - Sitni Sati releases FumeFX 6.1 for 3ds max®.
We're thrilled to announce the latest update to our 3ds max plugin, designed to supercharge your creative process. Here's what's new:
- We've introduced a powerful memory caching system that covers a wide range of elements, including particles, particle shapes, custom channels, Arnold procedurals, splines, fibers, and voxel grid displays. This groundbreaking feature will revolutionize your NodeWorks workflow, providing a seamless and lightning-fast playbacks right within the 3ds max viewport.
- For users of 3ds max 2023 and newer, we've added GPU viewport display support for the Display Grid node. Now you can harness the full potential of your graphics card and display voxel animation in real-time without waiting for slow disk caches to load.
- Added support for Arnold Procedurals .ass files (Arnold's render proxy) display inside the 3ds max viewport. Arnold Procedural .ass file can contain large set of data, like entire city block, that can be scattered by using the NodeWorks particles and visualized directly inside the 3ds max viewport
Don't miss out limited time discount opportunity and get FumeFX 6 for 3ds max today!
Complete list of changes is available here
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