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Mental Ray_ Visible to cam issue
I've come across an error

When turning off fume grid "visible to cam" ...it still shows up.

I'm trying to spit out a reflection pass, so I only want it visible in the reflective material. When I turn visible to cam off...the fire/smoke still will render ...along with the reflection

Is this a known error? or am I missing something.

Not sure.. mental ray should handle those flags as FumeFX in mr is a geometry (a box) to which
a volume shader is applied.
I will take a look into this and probably will have to change the shader.


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