07-29-2009, 08:35 PM
Hello,
I'm running into a consistent issue with my sim/render. My render will be fine until a certain frame and all of a sudden the smoke "pops" into a more multiplied shader. I tried clear the multiscattering cache and still get the same results. I am not using fluid maps at all.
any suggestions?
Thanks
Andy
I'm running into a consistent issue with my sim/render. My render will be fine until a certain frame and all of a sudden the smoke "pops" into a more multiplied shader. I tried clear the multiscattering cache and still get the same results. I am not using fluid maps at all.
any suggestions?
Thanks
Andy