• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Smoke_multiplied
#1
Hello,
I'm running into a consistent issue with my sim/render. My render will be fine until a certain frame and all of a sudden the smoke "pops" into a more multiplied shader. I tried clear the multiscattering cache and still get the same results. I am not using fluid maps at all.

any suggestions?

Thanks
Andy
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)