Hello,
hmm.. colors go from 0 to 255 and you have to specify correct range so that the whole
distancen (can go from 0 to millions) can be 'compressed' in that tiny range.
Is this what you were thinking about ?
Kresimir
not quite. usually I specify a range in units away from the camera, which will be the displayed area on my monitor. so value 0([0,0,0]) furthest to 1([255,255,255]) nearest.
but if there is something which is outside this range, then it's value should just go below 0.0 or over 1.0
this way I can in comp shift the display range.
right now it just clamps the values to 0 and 1. everything outside is either invisible or full white and flat.
I think if I would specify it now to 0 to 1'000'000'000 I would be able to do what I had in mind. but i don't know if the float precision is enough to give me a range if my objects are in a space of 0-100 for example.
So how do you suppose a value over 255 is to be stored in an 8 bit image? I think this is the problem yes? Fume wont save to a 16bit or 32bit float image properly (I believe, let me know if im wrong!!!!!!)?
Still either way you should just specify your z-Depth range you want to use in comp by the distance you set in max. Any thing over or under will be flat white or black.
well...saving to exr usually does the float thing. it just doesn't do it in the zdepth. as I said in the begining, maybe I missed a checkbox. but there are fume renders which have vlaues over 1 and below 0.(16bit or 32bit)
z depth does not go in exr (only colors does) - it goes in 0-255 range regardless of the image format.
Kresimir
I have this problem too with Fusionworks z depth. Is it a bug? My ranges are correct but the results look clipped. See attachment please.
Any help would be appreciated.
Thanks,
Patrick