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FumeFX mentalRay renderElements & node??
#1
hi, i just upgraded to FumeFX 1.2!!! thanks for such a fabulous plugin!!!
however i would like to mention tiny 2 things

one is...
in fumeFX mentalray-mode, it seems renderelements(renderpass?) such as fire,smoke,depth are disappered for some reason... is it just me? or does that mean we need to render those passes separately in scanline mode, then rendering via mental-ray to get FG reflectional light (on background)??
if it's this case, how can i get the reflectional light with the matte of fire and smoke?
also it seems smoke is not affected when rendering FG...(maybe i have to double check though...)

second is...
is this "FumeFXMR" node doing any good??
i just wonder what's this node for Big Grin

cheers!!!
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#2
First...
Render elements are not supported when using mental Ray

Second...
did you purchase network rendering licenses? That is what it is for.
blower of smoke ..ooOO
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#3
thanks, jrand Big Grin

cheers!!
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