09-22-2008, 11:21 AM
Hi,
I have a big problem here I can't seem to fix.
I've created a "bed" of smoke voxels - and I'm trying to drop a brick on it - to get the nice plume of "dust" around the brick - with flowy motion.
I've managed to create an object that comes from the bottom and creates a mushroom-like puff - but when I bring an object from the top - the voxels don't go around it - BUT - inside it.
I tried flipping the normals, changing Shell to Solid, tried different speeds, different heights, still - nothing. I just can't understand it.
If I do Solid mode - seems like there's no movement on the voxels. The nicest movement is in Shell mode - but in this case - only inside my colliding object.
Any ideas?
Thanks.
Attached - sketches of the smoke behavior when the colliding object comes from the bottom and when it comes from the top.
I have a big problem here I can't seem to fix.
I've created a "bed" of smoke voxels - and I'm trying to drop a brick on it - to get the nice plume of "dust" around the brick - with flowy motion.
I've managed to create an object that comes from the bottom and creates a mushroom-like puff - but when I bring an object from the top - the voxels don't go around it - BUT - inside it.
I tried flipping the normals, changing Shell to Solid, tried different speeds, different heights, still - nothing. I just can't understand it.
If I do Solid mode - seems like there's no movement on the voxels. The nicest movement is in Shell mode - but in this case - only inside my colliding object.
Any ideas?
Thanks.
Attached - sketches of the smoke behavior when the colliding object comes from the bottom and when it comes from the top.