08-25-2008, 02:47 AM
Hi all.
First, is rendering opacity texture maps on objects inside and behind the fume fire supported by Fume?
I have burning leaves which are simply planes with a texture and opacity map.
When they burn you can clearly see the rectangle shape of the plane.
While the leaf renders fine on its own, when the fire is on it the opacity area is only partiality transparent.
Am I doing something wrong here? As far as I can tell I have all appropriate "use atmospheric" boxes checked.
Thanks for any help.
First, is rendering opacity texture maps on objects inside and behind the fume fire supported by Fume?
I have burning leaves which are simply planes with a texture and opacity map.
When they burn you can clearly see the rectangle shape of the plane.
While the leaf renders fine on its own, when the fire is on it the opacity area is only partiality transparent.
Am I doing something wrong here? As far as I can tell I have all appropriate "use atmospheric" boxes checked.
Thanks for any help.