05-14-2008, 02:34 PM
Hi Guys,
Just a quick basic question, I've been looking all over and I can't seem to get around understanding this, so I know this is a fumefx forum but please hold the flames(ok bad joke)
I've been just going through the manual etc, what I am trying to understand is having fumefx self-illuminate. I have seen this done. eg http://www.youtube.com/watch?v=eWehorg2rVw
Im having trouble understanding how to apply it to my simulation, so I was wondering if someone could clarify.
My understanding is you create a light eg I create an omni, add it in Vray, and Fumefx takes that light and applies it through the fumefx source, EG say a torch flame, if this is so I don't seem to be having much luck. Do I have to add G.I via Vray or ??
Again, any help or even a push in the right direction would be appreciated, I apologise for such a basic question in advance but I wouldn't post unless I was absoulutely stuck.
Thanks
Shan
Just a quick basic question, I've been looking all over and I can't seem to get around understanding this, so I know this is a fumefx forum but please hold the flames(ok bad joke)
I've been just going through the manual etc, what I am trying to understand is having fumefx self-illuminate. I have seen this done. eg http://www.youtube.com/watch?v=eWehorg2rVw
Im having trouble understanding how to apply it to my simulation, so I was wondering if someone could clarify.
My understanding is you create a light eg I create an omni, add it in Vray, and Fumefx takes that light and applies it through the fumefx source, EG say a torch flame, if this is so I don't seem to be having much luck. Do I have to add G.I via Vray or ??
Again, any help or even a push in the right direction would be appreciated, I apologise for such a basic question in advance but I wouldn't post unless I was absoulutely stuck.
Thanks
Shan