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frame interpolation
#1
It would be very nice if FFX could, not simulate between frames, but just calculate the voxels density, color whatever it needs to render between two frames.
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#2
Can you be more precise as of what you mean\ trying to achieve with this ?

thanks
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#3
bandu you cant up the simulation steps?
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Allan McKay
Autodesk Master 2007
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#4
Rif Wrote:Can you be more precise as of what you mean\ trying to achieve with this ?

thanks

Rif, I think Bandu may be talking about Retiming a sim., what we were discussing earlier, instead of changing the duration and resimming, interpolating the new frames in between instead.
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#5
Typing the message I was thinking about camera motion blur and PFlow's FumeFX Follow operator.
Rendering camMB, FFX is blending between 2 frames, doesn't matter if there are two or thousand MB steps.
Bias or Duration frames doesn't matter as well, it always looks like this

[Image: mb2p.jpg]

so... I was thinking, what happened to the particles in Follow operator between frames before I realized the existence of velocity :-)
my bad, sorry..

Bandu
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