03-07-2008, 03:32 PM
Hi,
I'm playing around with FumeFX again, doing dry ice (again). I got the feel of the smoke hammered now, and it flows and renders quite nice. However, there's one little thing I'm curious about...
Am I right in assuming that gravity is what pulls smoke upwards, so heavier smoke moves faster? And that buoyancy is a force that stops the smoke from moving too fast (kind of like air resistance). With that in mind I created a gravity helper object, and rotated that upside down, so that the smoke would fall downwards. That worked great. I then wanted the smoke to billow more out/expand, and not necessary rush downwards, so I dropped the gravity to 0.1, and I set the buoyancy to 0.1 as well. However, the smoke keeps going downwards at quite a speed. I could reduce the speed by lowering the Time Scale, but I want the smoke to be expand fast - only not downwards.
Could anybody give me a hint on this, something else I could do to keep the smoke from moving in a direction, just expanding?
Thanks,
Rune
I'm playing around with FumeFX again, doing dry ice (again). I got the feel of the smoke hammered now, and it flows and renders quite nice. However, there's one little thing I'm curious about...
Am I right in assuming that gravity is what pulls smoke upwards, so heavier smoke moves faster? And that buoyancy is a force that stops the smoke from moving too fast (kind of like air resistance). With that in mind I created a gravity helper object, and rotated that upside down, so that the smoke would fall downwards. That worked great. I then wanted the smoke to billow more out/expand, and not necessary rush downwards, so I dropped the gravity to 0.1, and I set the buoyancy to 0.1 as well. However, the smoke keeps going downwards at quite a speed. I could reduce the speed by lowering the Time Scale, but I want the smoke to be expand fast - only not downwards.
Could anybody give me a hint on this, something else I could do to keep the smoke from moving in a direction, just expanding?
Thanks,
Rune
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