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AB 4 out :) - questions :(
#1
OK it's great it's finaly out (too bad we bought AB 3.2 for Max 2008 last weak - talk about bad timing Sad((( )
Got two questions though, since I couldn't find any info about it in the press release:
- FinalRender GI and Caustics - are they finaly supported AGAIN?
- can AB read proper particle lifespan for PFlow flows or do we still have to set it manualy?
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#2
Hello Filip,

Please read: viewtopic.php?f=5&t=574

Actually, you are entitled for a free upgrade.

As for fR and GI - it's not officially supported, but it will work to some extent with fR: Image GI
Caustics will also work.

AfterBurn 3.2 was always able to use particle age from PFlow, so does AfterBurn 4.0.

Regards,

Kresimir
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#3
Quote:Actually, you are entitled for a free upgrade.

Wow, I'm so happy :')

Quote:AfterBurn 3.2 was always able to use particle age from PFlow, so does AfterBurn 4.0.

Hmm, maybe I'm doing this wrong:
- simple flow with PFlow ABurn operator
- age test sends out particles to a Delete operator
- Animation curves for Color an Size
And it's not working.
- override the particle age in AB Particle Properties
And it works.

But the point is to actually have AB read the particle age from PFlow - I can't have a variation in AB particle properties Sad

I think this problem was mentioned before on this forum or should I be feeling really silly right now? :o
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#4
Hello,

Please check attached scene and compare it with your setup.
Particle age controls Particle radius parameter.

Regards,

Kresimir
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#5
I can't open the file - it keeps crashing with info that I'm missing some fbm.dlo
Let me gues: it's a AB4 scene? Smile

Could you just tell me if it renders correctly for you from my scene?
http://uploaded.to/?id=1afybb
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#6
Mine is a 3ds max 9 file... and I cannot open your file with max 9 !?

Kresimir
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#7
Kresimir, really, thanks for all the help.

Here's a Max 8 scene - all the same Sad

http://uploaded.to/?id=g1hkr5
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#8
Replace Age Test operator with Delete by particle age and it'll work fine as
particles should be deleted in the same event.

Kresimir
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#9
Hmm so that's the workflow Smile
Been working with PF too long now - this solution hasn't even occured to me - force of habit Smile)

Thanks a lot Kresimir :*
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#10
No problems Filip.
I'll check if anything has changed in SDK, so maybe we could do that even setup such as yours to work as expected.

Kresimir
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#11
Amazing Smile
Have you tought of making more software? Maybe new 3ds MAX? Hey, how about a car? I would totaly buy everything from you Wink
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#12
Hi Filip,

hehe.. I am glad to see users happy with our software.
There are no plans for making cars yet, but I like the idea of a car that goes
on a compressed air - http://www.youtube.com/watch?v=QmqpGZv0YT4

Kresimir
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