02-26-2008, 12:50 PM
Good news everyone!
Remember some time ago there was a bug that if you had two Aburn operators in PFlow and two different ABurns assigned to them and rendered the scene with Final Render, Max crashed 100% times?
Sitni said it was solved for AB 4.0
Well it looks like it's solved already with AB 3.2c and Fr R2 Sp1 - don't know who exactly fixed it but still it's nice
GI and caustics still not working on AB though
Well I guess it will be in AB 4
Remember some time ago there was a bug that if you had two Aburn operators in PFlow and two different ABurns assigned to them and rendered the scene with Final Render, Max crashed 100% times?
Sitni said it was solved for AB 4.0
Well it looks like it's solved already with AB 3.2c and Fr R2 Sp1 - don't know who exactly fixed it but still it's nice

GI and caustics still not working on AB though

