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AB FR PFlow bug :)
Good news everyone!
Remember some time ago there was a bug that if you had two Aburn operators in PFlow and two different ABurns assigned to them and rendered the scene with Final Render, Max crashed 100% times?
Sitni said it was solved for AB 4.0

Well it looks like it's solved already with AB 3.2c and Fr R2 Sp1 - don't know who exactly fixed it but still it's nice Smile

GI and caustics still not working on AB though Sad Well I guess it will be in AB 4 Smile

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