11-28-2007, 09:09 PM
we are trying to get smoke emitted from a moving object to have momentum (to continue moving further and further through voxels after emission).
the smoke emits, but stops and does not spread out (unless we add a wind turbulence).
we played with Object Velocity and Extra Velocity but no luck. Also tried Advection Stride to have them reach further but no luck.
it seems like the smoke does not move freely enough through voxels. Imagine that dense smoke creates pressure outward so it expands...
Diffusion with high smoke values seems like a step in the right direction but the smoke does not really flow quickly through voxels and just gets really, really soft.
Is there a way to get emitted smoke to have momentum so it easily flows/moves/spreads through voxels?
thanks!
the smoke emits, but stops and does not spread out (unless we add a wind turbulence).
we played with Object Velocity and Extra Velocity but no luck. Also tried Advection Stride to have them reach further but no luck.
it seems like the smoke does not move freely enough through voxels. Imagine that dense smoke creates pressure outward so it expands...
Diffusion with high smoke values seems like a step in the right direction but the smoke does not really flow quickly through voxels and just gets really, really soft.
Is there a way to get emitted smoke to have momentum so it easily flows/moves/spreads through voxels?
thanks!