11-13-2007, 03:20 AM
Does map channel work with obj sources?
I have a test scene, 1 sphere, with a multi-sub object applied consisting of two materials: one black (mat ID1), one white (mat ID 2). Only 1 poly of the sphere has the second material. Map Channel is set to 2.
I would expect that fuel and smoke are emitted only from the single poly which has the second map channel. However, smoke and fuel are emitted from the entire sphere. Is there another step I'm missing?
Thanks!
Mike
I have a test scene, 1 sphere, with a multi-sub object applied consisting of two materials: one black (mat ID1), one white (mat ID 2). Only 1 poly of the sphere has the second material. Map Channel is set to 2.
I would expect that fuel and smoke are emitted only from the single poly which has the second map channel. However, smoke and fuel are emitted from the entire sphere. Is there another step I'm missing?
Thanks!
Mike