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Future Render Elements and Presets Location
#1
Is there a list of planned FFX specific render elements?

It would be nice to have the INI in the Max root and also have the ability to set a custom path for presets.

Best regards,
--Jon
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#2
I'll second that!
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#3
We use RpManager from Grant Adams.. it automaticly sets Any RE i want anywhere and everything is mergable from scenes to scenes and perfect for productions shots.. ( http://www.rpmanager.com)

I hope we can have some great RE Elements Extractions standards for Sitni Sati Volume Shaders in general , definitly :0
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#4
Hello Jon,

Feel free to post here a list of RE you would like to see in FumeFX.
We'll do our best to add those RE that are needed by users.

Thank you

Kresimir
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#5
we currently have RE's for Fire, Smoke and FusionZdepth...

could we create Temperature, Fluid Mapping, and Velocity all in one pass, too?
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#6
Re Normal
Re Shadows

Include\exclude FFx grid from RE .. and if possible include exclude Emitors from RE ! that would be soo sweet.. Fr power image..
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#7
bingo! Shadows & Normals -- these would be really, really useful
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#8
I'll chip a third vote for Shadows RE Big Grin
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#9
Added to the list !

Thanks
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