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Have the smoke sucked down
I´m makeing a simulation and I need to show smoke that is sucked down throu big grid in a table.
I can get the paticles to do what I want but the smoke is still going up, some voxels are following down but most of them is going up.
Is there something I missed with the particles or in the FFX simulation?

You'd need to set buyancy to 0 or smoke temp. to 0 if you do not want smoke to rise at all.
Increase gravity to make smoke fall faster.



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