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More detailed smoke
#1
I don´t understand how to make more detailed, I have tried to make it as in the teapot tutorial my no luck.
I have a really intence grid, but it there´s not much better, just longer simulation time.
I don´t really understand what each parameter does, at the moment it´s change one parameter and se whats happen.
Do I need to change something in the rendering parameters or is it simulation to get the smoke look more detailed
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#2
Hello,

You can try to add some turbulence into the system.
That usually helps to break the mononous movement.

Not sure how your source looks like, but you can also ass some variations to the source.

Kresimir
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