05-18-2007, 09:04 AM
Hi,
We've recently purchased FumeFX for a specific job we are working on which involves producing a smoke trail from a stunt plane. I'm finding it hard to get results I am looking for and was looking for some pointers to help me along. I seem to be getting the best results using PFlow and FumeFX particle source with wind and drag as forces in the scene, is this the best approach to take? Or should I use Object source for the simulation?
Many thanks
A
We've recently purchased FumeFX for a specific job we are working on which involves producing a smoke trail from a stunt plane. I'm finding it hard to get results I am looking for and was looking for some pointers to help me along. I seem to be getting the best results using PFlow and FumeFX particle source with wind and drag as forces in the scene, is this the best approach to take? Or should I use Object source for the simulation?
Many thanks
A
Thou shalt not kill clients, for they know not what they ask.