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inconsistent mesh as source

I tried to use the mesh of a fluid object as an object source but fumefx tells me that it cannot use this mesh as it is inconsistent.

Is there some way to do a work-around?
if you use a mesh that has "topologie changing" in FFx 1.0 you will get that Message for now ..

When the ffx 1.0a patch goes live that probleme of Inconsistent meshes on topologie changing meshes should be not happening anymore.. All though you should not expect Having Velocity Coming out of those Deformable meshes yet, you can still deflect on them etc..
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ah, thanks. good to know.

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