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Fume follow max particles
#1
Hi guys,

with the fumefx follow operator it´s possible to force 3ds-particles moving the same way as fumefx-particles do.

But is it also possible to reach the opposite? -> force fumefx-particles generated with the particle source really following the way of the 3ds-particles?

Thanks for your brain-power! Big Grin
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#2
hum.. if you simply born fume from an ffx particles source , isnt that following enough for you ?

I guess i dont understand why you would want a Fluid system to be moving the way a Particle system is moving.. you will loose the whole benifict of fluidity motion no ?

so that part you can do pretty much right out the box .. and the inverse as you described is also possible right out of the box ..

You can do that with max pflow particles or anything else as the ffx particles picks everything..
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#3
Rif Wrote:hum.. if you simply born fume from an ffx particles source , isnt that following enough for you ?

The problem is, they aren´t moving at all. They are only generated at the space where the 3ds-particles are and then they are floating there, until the 3ds-particle move away and they die...and that´s looking not they way it should...

/edit: ok i think i´m getting closer to it by pushing velocity multiplyer very,very high.
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#4
ya but ull create chaos in the grid by diong it this way ( high velocity multiplier) ..
i dont really know a fast and good way to do exactly what your asking from ffx.. maybe somebody else have a better idea..

I have never ran into that kind of situation needed where i wanted to force the fluid that much to basicly not act like fluids.. The worse i did to force them was to shoot them into a Tube and with some speed multiplication force the path but i still wanted to have the flow of fluid based on my FFx tweeked parameters..
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#5
yeah you are right, probably this isn´t needed very often.

But now i think i got it right, velocity mult 10 and its doing fine.
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