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Emit smoke along a mesh portion
#1
Hi,
I have this animated character.
I would like him to emit smoke but starting from his head, then head + torso ... until his whole body emits smoke.

How can I achieve this effect?
For example is it possible to emit smoke from an animated polygon selection?
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Max 2021 + FumeFX 5.1.2 + RTX3090
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#2
Hello Fabrice,

You can do that with FumeFX 6 (now in open beta) in several ways by using particles.
For direct control next beta 10 we wil add FumeFX Geom Source option to emit only from faces with certain Material ID.
If you change Material ID during the animation, that would be another solution without going into the NodeWorks.
Best regards,
Kresimir Tkalcec
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#3
(11-17-2022, 09:53 AM)KresimirĀ Tkalcec Wrote: Hello Fabrice,

You can do that with FumeFX 6 (now in open beta) in several ways by using particles.
For direct control next beta 10 we wil add FumeFX Geom Source option to emit only from faces with certain Material ID.
If you change Material ID during the animation, that would be another solution without going into the NodeWorks.
Hi Kresimir,

What do you mean by "using particle"?

I guess (but I'm not sure) I could already use tyflow to generate particles on selected areas of the meshe's surface and then use those particles as an emiter for fumefx 5 right?
Would it be better (or simpler) in fumefx 6?
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Max 2021 + FumeFX 5.1.2 + RTX3090
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#4
With FumeFX 6 users will have the best possible particle, cloth, softbody integration and flexibility with FumeFX simulation.
Of course, you can use pflow, tflow just like you did until now. However, with FumeFX 6 one bonus is that those particles can be now
imported into the NodeWorks for much better flexibility when using them as FumeX sources (Example from a few days ago at: https://www.facebook.com/groups/164868190323236).

Here is the tutorial for something similar you're looking to achieve at: https://youtu.be/nMX6OtBRWDY
Best regards,
Kresimir Tkalcec
  Reply
#5
(11-17-2022, 11:46 AM)KresimirĀ Tkalcec Wrote: With FumeFX 6 users will have the best possible particle, cloth, softbody integration and flexibility with FumeFX simulation.
Of course, you can use pflow, tflow just like you did until now. However, with FumeFX 6 one bonus is that those particles can be now
imported into the NodeWorks for much better flexibility when using them as FumeX sources (Example from a few days ago at: https://www.facebook.com/groups/164868190323236).

Here is the tutorial for something similar you're looking to achieve at: https://youtu.be/nMX6OtBRWDY
Seems interesting but I think I'll stick to the way I know as I'm in a tight schedule.
But next time...I guess this solution would be more elegant.
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Max 2021 + FumeFX 5.1.2 + RTX3090
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