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FumeFX 6.0 public beta is now open
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FumeFX 6 beta is now open to everyone!

FumeFX 6 is about to become the most exciting FumeFX release ever! It is a completely new, node-based procedural system that includes particle system, rope, rigid body dynamics, cloth with plastic deformations and tear, soft body dynamics with plastic deformations, inflatable softbody, voxel grid manipulation, node based access to FumeFX simulation and interaction, character animation control, extensive integration with the Arnold renderer supporting point rendering, procedural rendering of splines via Arnold curves, geometry instances, volumes and custom channels, particle mesher with Arnold motion blur support and much, much more.
With over 140 ready to use nodes artists can create a completely new range of visual effects directly inside the FumeFX package more efficiently than ever before.
Controlling FumeFX simulation or modifying existing caches by using the modern node based workflow opens up endless possibilities.

New features list:
- Node based system with more than 140 ready to use nodes.
- Particles with custom channels, groups and clusters.
- Easy node-based post processing of particle caches including retiming, particle attribute change, geometry replacement and more.
- Rope simulation.
- Cloth dynamics with plastic deformations and tear.
- Soft body dynamics with plastic deformations.
- Inflatable soft body.
- Rigid body dynamics (PhysX).
- Character animation control.
- ISurf for fast particle meshing using Metaballs, Zhu-Bridson and Anisotropic models. It also allows meshing of FumeFX channels.
- Collective behavior simulation.
- Voronoi fragmentation with various methods for cluster point generation.
- Progressive geometry fragmentation at face/polygon level.
- Voxel grids - loading, per-voxel manipulation, caching and rendering.
- FumeFX caches loading, processing and re-caching.
- Node based access to FumeFX simulation process and voxels.
- Direct FumeFX addition of sources and collision objects.
- Extensive integration with the Arnold renderer supporting point rendering, procedural rendering of splines via Arnold curves, geometry instances, volumes and custom channels.

It is available as a free, fully functional commercial license that is valid until 3.3.2023.
FumFX 6 beta can be used for leaning purposes, for non-commercial project or in a large studio for a major blockbuster film project at no charge during this beta period. Whatever project you have, feel free to use it and share your experience on our support forum.

Get your free FumeFX 6 license from our FumeFX 6.0 public beta forum.
http://forum.afterworks.com/forumdisplay.php?fid=22

Documentation: http://docs.afterworks.com/FumeFX6max/Introduction.htm
Video Tutorials: https://www.youtube.com/user/sitnisati/
FumeFX Facebook group: https://www.facebook.com/groups/164868190323236

We are looking forward to your participation in this exciting beta.
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