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small update for Arnold 6.2 ?
#21
Hello,

Installers are updated and FumeFX 5.1 for max 2022 should now work with Arnold 6.2.0.1
Thanks for the report!
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#22
It worked. No error message.

Standard Shader in Volume Shading (Default) is fine. But When I change to Arnold/Redshift Volume and assign Standard Volume Material, just a box will be rendered. This is my first time with Arnold. I watched https://www.youtube.com/watch?v=tTxMWbk5PIY. Am I missing something?

3dsMax 2021, 2022 Arnold 6.2.0.1 MAXtoA 4.31.20
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#23
Have you changed the Arnold Volume material channel names to Smoke (case sensitive) etc ?
The Arnold Volume shader recognizes FumeFX channels by the pre-defined names and those must match.
Please let me know.

http://docs.afterworks.com/FumeFX5max/A ... Volume.htm
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#24
This was due to case sensitivity. I'm embarrassed.

Thank you.
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#25
No problems at all - it's a common mistake and I'm glad it was only that Smile
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#26
Hello :-)

it's me again ;-)
There is a new Arnold Renderer for 3ds MAX 2022. Version 6.2.1.0. Unfortunately there are also small start problems.

I have again created a scene with a FFX Simple Src and simulated 100 frames.
Then rendered with the new Arnold 6.2.1.0 ... and then I get this error message.

Thanks for your effort.

Frank
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#27
Hello,

Please redownload installer, remove and reinstall FumeFX.
There was an error when user installed Arnold from the web it installed to another folder than 3ds max.
Actually, there are two places where Arnold is, and updated installer takes this into consideration.
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#28
sitnisati Wrote:Hello,

Please redownload installer, remove and reinstall FumeFX.
There was an error when user installed Arnold from the web it installed to another folder than 3ds max.
Actually, there are two places where Arnold is, and updated installer takes this into consideration.

Hello :-)
Thank you very much for the quick help. It worked wonderfully.

Best regards and stay healthy

Frank
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#29
Thanks for the feedback and glad that it's sorted out.

Take care.

Best,

Kresimir Tkalcec
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