11-03-2020, 10:34 AM
Hello Everyone!
I've just started on my FumeFX journey & I'm integrating Fume with a TP simulation of a building with 3 explosions. I have some geometry generating particles to be used as a Particle source in Fume for the fire & smoke.
Also I'm using geometry from an alembic export to add some add some further movement to the fire & smoke. It's not the geometry I'm using to generate particles inside TP but other parts of the building blowing out.
When I run the sim I get a building voxels error code 0, does anyone understand what this is & why I am getting this error, so I can take steps to fix it.
Cheers David.
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I've just started on my FumeFX journey & I'm integrating Fume with a TP simulation of a building with 3 explosions. I have some geometry generating particles to be used as a Particle source in Fume for the fire & smoke.
Also I'm using geometry from an alembic export to add some add some further movement to the fire & smoke. It's not the geometry I'm using to generate particles inside TP but other parts of the building blowing out.
When I run the sim I get a building voxels error code 0, does anyone understand what this is & why I am getting this error, so I can take steps to fix it.
Cheers David.
[ATTACHMENT NOT FOUND]