• 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Any way to get displacement working with Seasurface?
#1
Hi,

I've been trying to find a way to get displacement working with Seasurface.

A modifier is out, because of the random crashiness that happens with modifiers on the Seasurface object.

I wondered if I could use a blend material and stick a displacement map in that slot to distort the mesh to reduce obvious geometry tiling, but it just seems to ignore it.

I've also tried the Brazil Utility material which allows for a separate displacement map, but that just crashes Max.

Has anyone managed to get this to work?

Otherwise, it would be useful just to have a displacement slot in the Seamaterial itself, if not a fix for the modifier problem.

Thanks,

Steve
  Reply
#2
As long as u dont use an adavtive mesh for your sea surface u should be able to use the disp modifier.


cheers
sam
  Reply
#3
Hi Sam,

Are you talking about the crash?

Kresimir's fixed that in the last few days - you can use them without crashing now (I had a problem with WSM's not rendering correctly, but displacement works fine - including Vray displacement)

Cheers

Steve
  Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)