04-20-2017, 05:20 PM
I was curious how the particle source works when a simulation is simmed. If I sim out a particle source with the smoke channel enabled vs disabled, I get two different results for the fire. Is there a way for the smoke to be simmed based solely on the fire? So if I were to change the amount of smoke it created it would have no effect on the fire?
Joel LeLièvre
FX Generalist
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FX Generalist
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