03-18-2017, 10:17 PM
I created a fire and smoke effect with Max2016/FFX4.0.2. For testing I used a plate in the Max Environment channel. The fire and smoke composite nicely within Max.
If I render the FFX on black as TGA and export to AfterEffects the alpha channel is not adequate to give the same results as the composited render I achieved in Max. Also, but this might be the same alpha problem, but I've lost some (orange) color from the fire and the overall looks yellow.
Files attached for discussion.
If I render the FFX on black as TGA and export to AfterEffects the alpha channel is not adequate to give the same results as the composited render I achieved in Max. Also, but this might be the same alpha problem, but I've lost some (orange) color from the fire and the overall looks yellow.
Files attached for discussion.