09-03-2016, 05:16 PM
Hi,
Long-time user that is having trouble getting shadows to work in Max 2017, when using Mental Ray. I have checked the usual suspects like MR Cast Shadows and Receive, I ma using a Direct Target light with Shadows on (Ray Traced), Atmosphere shadows checked, light added to FumeFX grid under Illum, Use Autovolume checked, MR Exposure Control with non-physically based lighting, etc. All the things I normally do, but to no avail.
Starting a simple scene from scratch doesn't seem to create shadows, nor do scenes that I have built previously that worked in 2016.
Attached are 2 images, one rendered in 2016, same file in 2017.
Any ideas?
Thank you for your help,
Greg
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[ATTACHMENT NOT FOUND]
Long-time user that is having trouble getting shadows to work in Max 2017, when using Mental Ray. I have checked the usual suspects like MR Cast Shadows and Receive, I ma using a Direct Target light with Shadows on (Ray Traced), Atmosphere shadows checked, light added to FumeFX grid under Illum, Use Autovolume checked, MR Exposure Control with non-physically based lighting, etc. All the things I normally do, but to no avail.
Starting a simple scene from scratch doesn't seem to create shadows, nor do scenes that I have built previously that worked in 2016.
Attached are 2 images, one rendered in 2016, same file in 2017.
Any ideas?
Thank you for your help,
Greg
[ATTACHMENT NOT FOUND]
[ATTACHMENT NOT FOUND]