01-14-2016, 08:26 PM
I've been doing a lot of testing with rendering FFX in true 32bit.
Everything seems to work as expected so thanks for this.
I have one idea/suggestion:
is it possible for fume to also store a 32bit float value for the alpha?
ie. A pixel with an alpha equal to 2.0 would be twice as opaque as a pixel with alpha=1.0
Would seem the same during render, but later in post we'd be able to thin out the smoke leveling down the alpha value. Right now the value is being capped at 1 and we can only get a flat semitransparent area of the smoke - would be great if we could restore the transparency variation there.
Is it even possible for FFX and AB for that matter?
Everything seems to work as expected so thanks for this.
I have one idea/suggestion:
is it possible for fume to also store a 32bit float value for the alpha?
ie. A pixel with an alpha equal to 2.0 would be twice as opaque as a pixel with alpha=1.0
Would seem the same during render, but later in post we'd be able to thin out the smoke leveling down the alpha value. Right now the value is being capped at 1 and we can only get a flat semitransparent area of the smoke - would be great if we could restore the transparency variation there.
Is it even possible for FFX and AB for that matter?