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The transparency of Smoke is very different by a preview and
#1
2 questions of Preview.

The brightness(gamma?) of the preview of GPU by On/Off will be different.

The transparency of Smoke is very different by a preview and a rendering. How to match?

Using FumeFX 4.0 + 3dsMax 2015

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OakCorp [Sitni Sati Reseller of japan]
https://oakcorp.net
Yuji Yamauchi
Core i7 - 16GB/ Windows 10 -64bit / Geforce 1080
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#2
Hello,

Thank you for the report and files.
I did a test with Scanline renderer and the results seems pretty close (please see attached image).
Have you rendered it with VRay maybe?
Preview Window can hardly be exactly as the Scanline rendered output.
As for the CPU PW, we will look into this as it shouldn't be so different.

Best regards,
Kresimir Tkalcec
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#3
sorry.
On the attached scene, shadow plugins of omni light was V-Rayshadow.

But even though its is changed into shadowmap and it does a rendering by scanline, there is a difference so much with fumefx preview(no GPU).

captured video
https://drive.google.com/file/d/0B03Vly ... sp=sharing


[ATTACHMENT NOT FOUND]
OakCorp [Sitni Sati Reseller of japan]
https://oakcorp.net
Yuji Yamauchi
Core i7 - 16GB/ Windows 10 -64bit / Geforce 1080
  Reply
#4
Sorry to bring this back up but I'm seeing a similar issue.

My gpu previews are vastly different than cpu preview both in opacity and color even before altering any render tab or illumination tab settings.

I'm previewing on a 970 gtx.

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#5
Hello,

Can you please post how does the rendering looks like ?

Thank you.

Regards,
Kresmiir Tkalcec
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