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Effector simulation steps bug?
#1
Hi everyone,

im not sure is it a bug or its not working the way i think...

So i have a simple scene ball breaking the wall, and i have effector that 'reads' the wall pieces velocity and multiply the fuel amount, etc...

but, when i change the simulation steps from 1 -> 2 or 3 there is no more emission from these wall pieces???

could anyone gimme some hints, i can share a scene...

best regards

cheers
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#2
Hello,

Thank you for the report - we will take a look into this and get back to you.
A very simple scene for issue repro would help too.

Thank you.

Regards,
Kresimir Tkalcec
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#3
Sorry for delay, i was away these days

here is an sample scene, thx

cheers
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#4
i have just tried again, and looks like its working, im sure it didnt work Smile 1st time when i test it....

p.s

i got it doesnt work ->

spacing: 0.1 (by default in this scene is 0.2)
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#5
Hello,

Thank you for the scene and tips.
It seems that if you remove pSphere1_collision everything will be okay.
At this point but sure why this happens so will have to look into it.

Regards,
Kresimir Tkalcec
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#6
Hi Kresimir,

thx for your time, and thx for finding out what was the problem with this scene...

happy holidays btw

cheers
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#7
You're welcome and I'm glad it helped.

Thank you. Happy holidays as well !

Kresimir Tkalcec
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