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Containing Afterburn with Geometry
#1
Hi,

is there a preferred method for constraining the Afterburn effect by geometry?

E.g. smoke in a glass jar.

I guess there's some comping tricks you could do like render it out and project it back onto geometry, but I wondered if there was another way.

From what I remember the void Daemon would be a bit cumbersome for a complex object.

Thanks,

Steve
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#2
Hi Steve,

Right now there is no way to do that easily.
Void Daemon is one way, but as you've said, it can be unusuable for complex objects.


Kresimir
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#3
OK, thanks Kreso

Cheers,

Steve
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