07-07-2006, 04:52 PM
Hi,
is there a preferred method for constraining the Afterburn effect by geometry?
E.g. smoke in a glass jar.
I guess there's some comping tricks you could do like render it out and project it back onto geometry, but I wondered if there was another way.
From what I remember the void Daemon would be a bit cumbersome for a complex object.
Thanks,
Steve
is there a preferred method for constraining the Afterburn effect by geometry?
E.g. smoke in a glass jar.
I guess there's some comping tricks you could do like render it out and project it back onto geometry, but I wondered if there was another way.
From what I remember the void Daemon would be a bit cumbersome for a complex object.
Thanks,
Steve