08-25-2011, 01:32 AM
So I have the following setup:
A Dreamscape sun and Dreamscape environment.
A sea surface with a standard SeaMaterial.
A standard camera positioned above the sea surface, looking down into the water.
A sphere placed beneath the sea surface.
Basically, you're above water, looking down at a sphere beneath the surface of the water.
I'm rendering the scene using Vray.
When I use a standard Max material on the sphere, I can see through the water to the material. For example, if I apply a standard yellow material to the sphere, I see a yellow sphere beneath the water.
However, when I use a VRayMtl on the sphere, the material appears black beneath the surface of the water.
Is there a way for a VRayMtl to render correctly when viewed through a SeaMaterial?
See attached for an example. The sphere on the left has a yellow standard material. The sphere on the right has a yellow VRayMtl (but renders as black).
Thanks for any help!
A Dreamscape sun and Dreamscape environment.
A sea surface with a standard SeaMaterial.
A standard camera positioned above the sea surface, looking down into the water.
A sphere placed beneath the sea surface.
Basically, you're above water, looking down at a sphere beneath the surface of the water.
I'm rendering the scene using Vray.
When I use a standard Max material on the sphere, I can see through the water to the material. For example, if I apply a standard yellow material to the sphere, I see a yellow sphere beneath the water.
However, when I use a VRayMtl on the sphere, the material appears black beneath the surface of the water.
Is there a way for a VRayMtl to render correctly when viewed through a SeaMaterial?
See attached for an example. The sphere on the left has a yellow standard material. The sphere on the right has a yellow VRayMtl (but renders as black).
Thanks for any help!